99 lines
2.2 KiB
C#
99 lines
2.2 KiB
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000449 RID: 1097
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public struct CombineInstance
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{
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// Token: 0x17000CFF RID: 3327
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// (get) Token: 0x06003886 RID: 14470 RVA: 0x0006110C File Offset: 0x0005F30C
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// (set) Token: 0x06003887 RID: 14471 RVA: 0x0006112C File Offset: 0x0005F32C
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public Mesh mesh
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{
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get
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{
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return CombineInstanceHelper.GetMesh(this.m_MeshInstanceID);
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}
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set
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{
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this.m_MeshInstanceID = ((!(value != null)) ? 0 : value.GetInstanceID());
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}
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}
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// Token: 0x17000D00 RID: 3328
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// (get) Token: 0x06003888 RID: 14472 RVA: 0x00061150 File Offset: 0x0005F350
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// (set) Token: 0x06003889 RID: 14473 RVA: 0x0006116C File Offset: 0x0005F36C
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public int subMeshIndex
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{
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get
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{
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return this.m_SubMeshIndex;
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}
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set
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{
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this.m_SubMeshIndex = value;
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}
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}
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// Token: 0x17000D01 RID: 3329
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// (get) Token: 0x0600388A RID: 14474 RVA: 0x00061178 File Offset: 0x0005F378
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// (set) Token: 0x0600388B RID: 14475 RVA: 0x00061194 File Offset: 0x0005F394
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public Matrix4x4 transform
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{
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get
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{
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return this.m_Transform;
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}
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set
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{
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this.m_Transform = value;
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}
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}
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// Token: 0x17000D02 RID: 3330
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// (get) Token: 0x0600388C RID: 14476 RVA: 0x000611A0 File Offset: 0x0005F3A0
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// (set) Token: 0x0600388D RID: 14477 RVA: 0x000611BC File Offset: 0x0005F3BC
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public Vector4 lightmapScaleOffset
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{
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get
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{
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return this.m_LightmapScaleOffset;
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}
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set
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{
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this.m_LightmapScaleOffset = value;
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}
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}
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// Token: 0x17000D03 RID: 3331
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// (get) Token: 0x0600388E RID: 14478 RVA: 0x000611C8 File Offset: 0x0005F3C8
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// (set) Token: 0x0600388F RID: 14479 RVA: 0x000611E4 File Offset: 0x0005F3E4
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public Vector4 realtimeLightmapScaleOffset
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{
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get
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{
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return this.m_RealtimeLightmapScaleOffset;
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}
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set
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{
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this.m_RealtimeLightmapScaleOffset = value;
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}
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}
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// Token: 0x04001115 RID: 4373
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private int m_MeshInstanceID;
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// Token: 0x04001116 RID: 4374
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private int m_SubMeshIndex;
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// Token: 0x04001117 RID: 4375
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private Matrix4x4 m_Transform;
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// Token: 0x04001118 RID: 4376
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private Vector4 m_LightmapScaleOffset;
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// Token: 0x04001119 RID: 4377
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private Vector4 m_RealtimeLightmapScaleOffset;
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}
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}
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