Files
2026-06-04 11:42:34 +02:00

35 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000038 RID: 56
internal sealed class DebugLogHandler : ILogHandler
{
// Token: 0x060003FF RID: 1023
[ThreadAndSerializationSafe]
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Internal_Log(LogType level, string msg, [Writable] Object obj);
// Token: 0x06000400 RID: 1024
[ThreadAndSerializationSafe]
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Internal_LogException(Exception exception, [Writable] Object obj);
// Token: 0x06000401 RID: 1025 RVA: 0x00006F94 File Offset: 0x00005194
public void LogFormat(LogType logType, Object context, string format, params object[] args)
{
DebugLogHandler.Internal_Log(logType, string.Format(format, args), context);
}
// Token: 0x06000402 RID: 1026 RVA: 0x00006FA8 File Offset: 0x000051A8
public void LogException(Exception exception, Object context)
{
DebugLogHandler.Internal_LogException(exception, context);
}
}
}