39 lines
920 B
C#
39 lines
920 B
C#
using System;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Rendering
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{
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// Token: 0x020004DA RID: 1242
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[UsedByNativeCode]
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public struct DrawShadowsSettings
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{
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// Token: 0x06003BFB RID: 15355 RVA: 0x00069980 File Offset: 0x00067B80
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public DrawShadowsSettings(CullResults cullResults, int lightIndex)
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{
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this._cullResults = cullResults.cullResults;
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this.lightIndex = lightIndex;
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this.splitData.cullingPlaneCount = 0;
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this.splitData.cullingSphere = Vector4.zero;
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}
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// Token: 0x17000D8E RID: 3470
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// (set) Token: 0x06003BFC RID: 15356 RVA: 0x000699B4 File Offset: 0x00067BB4
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public CullResults cullResults
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{
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set
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{
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this._cullResults = value.cullResults;
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}
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}
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// Token: 0x0400121F RID: 4639
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private IntPtr _cullResults;
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// Token: 0x04001220 RID: 4640
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public int lightIndex;
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// Token: 0x04001221 RID: 4641
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public ShadowSplitData splitData;
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}
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}
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