Files
2026-06-04 11:42:34 +02:00

39 lines
920 B
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020004DA RID: 1242
[UsedByNativeCode]
public struct DrawShadowsSettings
{
// Token: 0x06003BFB RID: 15355 RVA: 0x00069980 File Offset: 0x00067B80
public DrawShadowsSettings(CullResults cullResults, int lightIndex)
{
this._cullResults = cullResults.cullResults;
this.lightIndex = lightIndex;
this.splitData.cullingPlaneCount = 0;
this.splitData.cullingSphere = Vector4.zero;
}
// Token: 0x17000D8E RID: 3470
// (set) Token: 0x06003BFC RID: 15356 RVA: 0x000699B4 File Offset: 0x00067BB4
public CullResults cullResults
{
set
{
this._cullResults = value.cullResults;
}
}
// Token: 0x0400121F RID: 4639
private IntPtr _cullResults;
// Token: 0x04001220 RID: 4640
public int lightIndex;
// Token: 0x04001221 RID: 4641
public ShadowSplitData splitData;
}
}