29 lines
596 B
C#
29 lines
596 B
C#
using System;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x020000D8 RID: 216
|
|
[Flags]
|
|
public enum HideFlags
|
|
{
|
|
// Token: 0x040001EA RID: 490
|
|
None = 0,
|
|
// Token: 0x040001EB RID: 491
|
|
HideInHierarchy = 1,
|
|
// Token: 0x040001EC RID: 492
|
|
HideInInspector = 2,
|
|
// Token: 0x040001ED RID: 493
|
|
DontSaveInEditor = 4,
|
|
// Token: 0x040001EE RID: 494
|
|
NotEditable = 8,
|
|
// Token: 0x040001EF RID: 495
|
|
DontSaveInBuild = 16,
|
|
// Token: 0x040001F0 RID: 496
|
|
DontUnloadUnusedAsset = 32,
|
|
// Token: 0x040001F1 RID: 497
|
|
DontSave = 52,
|
|
// Token: 0x040001F2 RID: 498
|
|
HideAndDontSave = 61
|
|
}
|
|
}
|