30 lines
537 B
C#
30 lines
537 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020003A2 RID: 930
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internal struct InternalEmitParticleArguments
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{
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// Token: 0x04000C79 RID: 3193
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public Vector3 pos;
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// Token: 0x04000C7A RID: 3194
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public Vector3 velocity;
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// Token: 0x04000C7B RID: 3195
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public float size;
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// Token: 0x04000C7C RID: 3196
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public float energy;
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// Token: 0x04000C7D RID: 3197
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public Color color;
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// Token: 0x04000C7E RID: 3198
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public float rotation;
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// Token: 0x04000C7F RID: 3199
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public float angularVelocity;
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}
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}
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