Files
Dec2017-Script-Dump/UnityEngine/JointTranslationLimits2D.cs
2026-06-04 11:42:34 +02:00

45 lines
912 B
C#

using System;
namespace UnityEngine
{
// Token: 0x02000192 RID: 402
public struct JointTranslationLimits2D
{
// Token: 0x170006A7 RID: 1703
// (get) Token: 0x06001E3D RID: 7741 RVA: 0x0002560C File Offset: 0x0002380C
// (set) Token: 0x06001E3E RID: 7742 RVA: 0x00025628 File Offset: 0x00023828
public float min
{
get
{
return this.m_LowerTranslation;
}
set
{
this.m_LowerTranslation = value;
}
}
// Token: 0x170006A8 RID: 1704
// (get) Token: 0x06001E3F RID: 7743 RVA: 0x00025634 File Offset: 0x00023834
// (set) Token: 0x06001E40 RID: 7744 RVA: 0x00025650 File Offset: 0x00023850
public float max
{
get
{
return this.m_UpperTranslation;
}
set
{
this.m_UpperTranslation = value;
}
}
// Token: 0x0400046C RID: 1132
private float m_LowerTranslation;
// Token: 0x0400046D RID: 1133
private float m_UpperTranslation;
}
}