45 lines
912 B
C#
45 lines
912 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000192 RID: 402
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public struct JointTranslationLimits2D
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{
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// Token: 0x170006A7 RID: 1703
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// (get) Token: 0x06001E3D RID: 7741 RVA: 0x0002560C File Offset: 0x0002380C
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// (set) Token: 0x06001E3E RID: 7742 RVA: 0x00025628 File Offset: 0x00023828
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public float min
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{
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get
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{
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return this.m_LowerTranslation;
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}
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set
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{
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this.m_LowerTranslation = value;
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}
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}
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// Token: 0x170006A8 RID: 1704
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// (get) Token: 0x06001E3F RID: 7743 RVA: 0x00025634 File Offset: 0x00023834
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// (set) Token: 0x06001E40 RID: 7744 RVA: 0x00025650 File Offset: 0x00023850
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public float max
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{
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get
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{
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return this.m_UpperTranslation;
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}
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set
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{
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this.m_UpperTranslation = value;
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}
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}
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// Token: 0x0400046C RID: 1132
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private float m_LowerTranslation;
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// Token: 0x0400046D RID: 1133
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private float m_UpperTranslation;
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}
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}
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