33 lines
826 B
C#
33 lines
826 B
C#
using System;
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namespace UnityEngine.Playables
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{
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// Token: 0x020004B8 RID: 1208
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public interface IPlayableBehaviour
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{
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// Token: 0x06003B1F RID: 15135
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void OnGraphStart(Playable playable);
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// Token: 0x06003B20 RID: 15136
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void OnGraphStop(Playable playable);
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// Token: 0x06003B21 RID: 15137
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void OnPlayableCreate(Playable playable);
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// Token: 0x06003B22 RID: 15138
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void OnPlayableDestroy(Playable playable);
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// Token: 0x06003B23 RID: 15139
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void OnBehaviourPlay(Playable playable, FrameData info);
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// Token: 0x06003B24 RID: 15140
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void OnBehaviourPause(Playable playable, FrameData info);
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// Token: 0x06003B25 RID: 15141
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void PrepareFrame(Playable playable, FrameData info);
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// Token: 0x06003B26 RID: 15142
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void ProcessFrame(Playable playable, FrameData info, object playerData);
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}
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}
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