30 lines
649 B
C#
30 lines
649 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000152 RID: 338
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public enum RigidbodyConstraints
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{
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// Token: 0x0400039F RID: 927
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None,
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// Token: 0x040003A0 RID: 928
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FreezePositionX = 2,
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// Token: 0x040003A1 RID: 929
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FreezePositionY = 4,
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// Token: 0x040003A2 RID: 930
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FreezePositionZ = 8,
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// Token: 0x040003A3 RID: 931
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FreezeRotationX = 16,
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// Token: 0x040003A4 RID: 932
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FreezeRotationY = 32,
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// Token: 0x040003A5 RID: 933
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FreezeRotationZ = 64,
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// Token: 0x040003A6 RID: 934
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FreezePosition = 14,
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// Token: 0x040003A7 RID: 935
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FreezeRotation = 112,
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// Token: 0x040003A8 RID: 936
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FreezeAll = 126
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}
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}
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