26 lines
896 B
C#
26 lines
896 B
C#
using System;
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namespace UnityEngine.Scripting
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{
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// Token: 0x020004E8 RID: 1256
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Interface, Inherited = false)]
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internal class UsedByNativeCodeAttribute : Attribute
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{
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// Token: 0x06003C13 RID: 15379 RVA: 0x00069D20 File Offset: 0x00067F20
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public UsedByNativeCodeAttribute()
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{
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}
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// Token: 0x06003C14 RID: 15380 RVA: 0x00069D2C File Offset: 0x00067F2C
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public UsedByNativeCodeAttribute(string name)
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{
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this.Name = name;
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}
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// Token: 0x17000D91 RID: 3473
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// (get) Token: 0x06003C15 RID: 15381 RVA: 0x00069D3C File Offset: 0x00067F3C
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// (set) Token: 0x06003C16 RID: 15382 RVA: 0x00069D58 File Offset: 0x00067F58
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public string Name { get; set; }
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}
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}
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