47 lines
787 B
C#
47 lines
787 B
C#
using System;
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using System.Runtime.InteropServices;
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namespace UnityEngine
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{
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// Token: 0x02000004 RID: 4
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[StructLayout(LayoutKind.Explicit)]
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public struct jvalue
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{
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// Token: 0x04000005 RID: 5
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[FieldOffset(0)]
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public bool z;
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// Token: 0x04000006 RID: 6
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[FieldOffset(0)]
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public byte b;
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// Token: 0x04000007 RID: 7
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[FieldOffset(0)]
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public char c;
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// Token: 0x04000008 RID: 8
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[FieldOffset(0)]
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public short s;
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// Token: 0x04000009 RID: 9
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[FieldOffset(0)]
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public int i;
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// Token: 0x0400000A RID: 10
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[FieldOffset(0)]
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public long j;
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// Token: 0x0400000B RID: 11
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[FieldOffset(0)]
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public float f;
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// Token: 0x0400000C RID: 12
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[FieldOffset(0)]
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public double d;
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// Token: 0x0400000D RID: 13
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[FieldOffset(0)]
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public IntPtr l;
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}
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}
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