Files
2026-06-04 11:42:34 +02:00

47 lines
787 B
C#

using System;
using System.Runtime.InteropServices;
namespace UnityEngine
{
// Token: 0x02000004 RID: 4
[StructLayout(LayoutKind.Explicit)]
public struct jvalue
{
// Token: 0x04000005 RID: 5
[FieldOffset(0)]
public bool z;
// Token: 0x04000006 RID: 6
[FieldOffset(0)]
public byte b;
// Token: 0x04000007 RID: 7
[FieldOffset(0)]
public char c;
// Token: 0x04000008 RID: 8
[FieldOffset(0)]
public short s;
// Token: 0x04000009 RID: 9
[FieldOffset(0)]
public int i;
// Token: 0x0400000A RID: 10
[FieldOffset(0)]
public long j;
// Token: 0x0400000B RID: 11
[FieldOffset(0)]
public float f;
// Token: 0x0400000C RID: 12
[FieldOffset(0)]
public double d;
// Token: 0x0400000D RID: 13
[FieldOffset(0)]
public IntPtr l;
}
}