Files
Dec2017-Script-Dump/Assembly-CSharp/GiftPackageVariant.cs
T
2026-06-04 11:42:34 +02:00

47 lines
977 B
C#

using System;
using UnityEngine;
// Token: 0x02000E6B RID: 3691
[Serializable]
public class GiftPackageVariant
{
// Token: 0x04004F81 RID: 20353
public string name;
// Token: 0x04004F82 RID: 20354
public GiftPackageVariant.DequeueBehaviors dequeueBehavior;
// Token: 0x04004F83 RID: 20355
public GiftBox prefab;
// Token: 0x04004F84 RID: 20356
public GiftPackageVariant.GiftContextMapping[] giftContextMappings;
// Token: 0x02000E6C RID: 3692
[Serializable]
public enum DequeueBehaviors
{
// Token: 0x04004F86 RID: 20358
WaitUntilOpenedOrPlayerMoved,
// Token: 0x04004F87 RID: 20359
ConsumeImmediately
}
// Token: 0x02000E6D RID: 3693
[Serializable]
public class GiftContextMapping
{
// Token: 0x04004F88 RID: 20360
public string name;
// Token: 0x04004F89 RID: 20361
public GiftManager.LEBAFJBMIBC context;
// Token: 0x04004F8A RID: 20362
public Material material;
// Token: 0x04004F8B RID: 20363
public string label;
}
}