42 lines
981 B
C#
42 lines
981 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000A21 RID: 2593
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[Serializable]
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public struct ModeTeamSettings
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{
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// Token: 0x040036BF RID: 14015
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public TeamDescriptor[] TeamConfigs;
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// Token: 0x040036C0 RID: 14016
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public GOFGNODFNMC TeamSelectionMethod;
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// Token: 0x040036C1 RID: 14017
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public bool PreserveTeamsWhenChangingToThisMode;
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// Token: 0x040036C2 RID: 14018
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public bool SupportsGameRunningTeamChange;
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// Token: 0x040036C3 RID: 14019
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[Header("Visuals")]
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public bool SupportsTeamOutfits;
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// Token: 0x040036C4 RID: 14020
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public bool SupportsTeamOutfitsOnlyDuringGame;
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// Token: 0x040036C5 RID: 14021
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public bool SupportsTeammateBeacons;
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// Token: 0x040036C6 RID: 14022
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public bool SupportsOpponentBeacons;
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// Token: 0x040036C7 RID: 14023
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public bool UseTeamNamesInFeedback;
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// Token: 0x040036C8 RID: 14024
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public bool SupportsPlayerTeleportLaserTeamColor;
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// Token: 0x040036C9 RID: 14025
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public bool SupportsPlayerTeleportDecalCylinder;
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}
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