Files
Dec2017-Script-Dump/Assembly-CSharp/ModeTeamSettings.cs
T
2026-06-04 11:42:34 +02:00

42 lines
981 B
C#

using System;
using UnityEngine;
// Token: 0x02000A21 RID: 2593
[Serializable]
public struct ModeTeamSettings
{
// Token: 0x040036BF RID: 14015
public TeamDescriptor[] TeamConfigs;
// Token: 0x040036C0 RID: 14016
public GOFGNODFNMC TeamSelectionMethod;
// Token: 0x040036C1 RID: 14017
public bool PreserveTeamsWhenChangingToThisMode;
// Token: 0x040036C2 RID: 14018
public bool SupportsGameRunningTeamChange;
// Token: 0x040036C3 RID: 14019
[Header("Visuals")]
public bool SupportsTeamOutfits;
// Token: 0x040036C4 RID: 14020
public bool SupportsTeamOutfitsOnlyDuringGame;
// Token: 0x040036C5 RID: 14021
public bool SupportsTeammateBeacons;
// Token: 0x040036C6 RID: 14022
public bool SupportsOpponentBeacons;
// Token: 0x040036C7 RID: 14023
public bool UseTeamNamesInFeedback;
// Token: 0x040036C8 RID: 14024
public bool SupportsPlayerTeleportLaserTeamColor;
// Token: 0x040036C9 RID: 14025
public bool SupportsPlayerTeleportDecalCylinder;
}