29 lines
578 B
C#
29 lines
578 B
C#
using System;
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using UnityEngine;
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// Token: 0x0200009F RID: 159
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[Serializable]
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public class PokerChipVisualConfig : ScriptableObject
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{
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// Token: 0x0400045C RID: 1116
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[SerializeField]
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public PokerChipVisualConfig.ValueConfig[] ValueConfigs;
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// Token: 0x020000A0 RID: 160
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[Serializable]
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public struct ValueConfig
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{
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// Token: 0x0400045D RID: 1117
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public PokerChip.DKDIIDODNPK Value;
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// Token: 0x0400045E RID: 1118
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public string Label;
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// Token: 0x0400045F RID: 1119
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public Color ChipColor;
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// Token: 0x04000460 RID: 1120
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public Color LabelColor;
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}
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}
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