149 lines
4.9 KiB
C#
149 lines
4.9 KiB
C#
using System;
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using UnityEngine;
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namespace Valve.VR.InteractionSystem
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{
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// Token: 0x020005F6 RID: 1526
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public class SoundBowClick : MonoBehaviour
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{
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// Token: 0x0600F37A RID: 62330 RVA: 0x0049B330 File Offset: 0x00499530
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public void HJPFPNMPDOB(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F37B RID: 62331 RVA: 0x0049B37C File Offset: 0x0049957C
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public void CAPFFMNHACN(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F37C RID: 62332 RVA: 0x0049B3C8 File Offset: 0x004995C8
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private void Awake()
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{
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this.EPJEHDPOLPM = base.GetComponent<AudioSource>();
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}
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// Token: 0x0600F37D RID: 62333 RVA: 0x0049B3D8 File Offset: 0x004995D8
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public void KJKAEPMHCHH(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F37E RID: 62334 RVA: 0x0049B424 File Offset: 0x00499624
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public void LPGJGLGHNPO(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F37F RID: 62335 RVA: 0x0049B470 File Offset: 0x00499670
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public void MGJDJJKPMMN(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F380 RID: 62336 RVA: 0x0049B4BC File Offset: 0x004996BC
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public void INFFEHKJBEL(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F381 RID: 62337 RVA: 0x0049B508 File Offset: 0x00499708
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private void JFFLHAMMGAH()
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{
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this.EPJEHDPOLPM = base.GetComponent<AudioSource>();
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}
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// Token: 0x0600F382 RID: 62338 RVA: 0x0049B518 File Offset: 0x00499718
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private void JJEKHMENJFE()
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{
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this.EPJEHDPOLPM = base.GetComponent<AudioSource>();
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}
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// Token: 0x0600F383 RID: 62339 RVA: 0x0049B528 File Offset: 0x00499728
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private void INGMCGGJGMA()
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{
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this.EPJEHDPOLPM = base.GetComponent<AudioSource>();
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}
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// Token: 0x0600F384 RID: 62340 RVA: 0x0049B538 File Offset: 0x00499738
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private void BBKPAKKLOGB()
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{
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this.EPJEHDPOLPM = base.GetComponent<AudioSource>();
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}
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// Token: 0x0600F385 RID: 62341 RVA: 0x0049B548 File Offset: 0x00499748
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public void EGKJAIINOEL(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F386 RID: 62342 RVA: 0x0049B594 File Offset: 0x00499794
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public void PlayBowTensionClicks(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F387 RID: 62343 RVA: 0x0049B5E0 File Offset: 0x004997E0
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public void PBAEOHNDLIO(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F388 RID: 62344 RVA: 0x0049B62C File Offset: 0x0049982C
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public void NBDFGFBCAIL(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F389 RID: 62345 RVA: 0x0049B678 File Offset: 0x00499878
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public void IHEEBJABOGH(float JGHBMAKFBDE)
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{
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float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE);
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this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch;
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this.EPJEHDPOLPM.PlayOneShot(this.bowClick);
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}
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// Token: 0x0600F38A RID: 62346 RVA: 0x0049B6C4 File Offset: 0x004998C4
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private void NGHJFABFAOA()
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{
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this.EPJEHDPOLPM = base.GetComponent<AudioSource>();
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}
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// Token: 0x04002342 RID: 9026
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public AudioClip bowClick;
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// Token: 0x04002343 RID: 9027
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public AnimationCurve pitchTensionCurve;
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// Token: 0x04002344 RID: 9028
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public float minPitch;
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// Token: 0x04002345 RID: 9029
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public float maxPitch;
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// Token: 0x04002346 RID: 9030
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private AudioSource EPJEHDPOLPM;
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}
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}
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