Files
Dec2017-Script-Dump/Photon3Unity3D/ExitGames/Client/Photon/SocketUdpNativeDynamic.cs
T
2026-06-04 11:42:34 +02:00

33 lines
1.1 KiB
C#

using System;
namespace ExitGames.Client.Photon
{
// Token: 0x02000035 RID: 53
public class SocketUdpNativeDynamic : IPhotonSocket
{
// Token: 0x0600024C RID: 588 RVA: 0x000130BC File Offset: 0x000112BC
public SocketUdpNativeDynamic(PeerBase peerBase)
: base(peerBase)
{
}
// Token: 0x0600024D RID: 589 RVA: 0x000130C7 File Offset: 0x000112C7
public override bool Disconnect()
{
throw new NotImplementedException("This class was compiled in an assembly WITH c# sockets. Another dll must be used for native sockets.");
}
// Token: 0x0600024E RID: 590 RVA: 0x000130C7 File Offset: 0x000112C7
public override PhotonSocketError Send(byte[] data, int length)
{
throw new NotImplementedException("This class was compiled in an assembly WITH c# sockets. Another dll must be used for native sockets.");
}
// Token: 0x0600024F RID: 591 RVA: 0x000130C7 File Offset: 0x000112C7
public override PhotonSocketError Receive(out byte[] data)
{
throw new NotImplementedException("This class was compiled in an assembly WITH c# sockets. Another dll must be used for native sockets.");
}
}
}