34 lines
892 B
C#
34 lines
892 B
C#
using System;
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namespace UnityEngine.Networking
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{
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// Token: 0x0200003C RID: 60
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internal class FloatConversion
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{
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// Token: 0x0600015D RID: 349 RVA: 0x0000A954 File Offset: 0x00008B54
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public static float ToSingle(uint value)
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{
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UIntFloat uintFloat = default(UIntFloat);
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uintFloat.intValue = value;
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return uintFloat.floatValue;
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}
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// Token: 0x0600015E RID: 350 RVA: 0x0000A980 File Offset: 0x00008B80
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public static double ToDouble(ulong value)
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{
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UIntFloat uintFloat = default(UIntFloat);
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uintFloat.longValue = value;
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return uintFloat.doubleValue;
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}
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// Token: 0x0600015F RID: 351 RVA: 0x0000A9AC File Offset: 0x00008BAC
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public static decimal ToDecimal(ulong value1, ulong value2)
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{
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UIntDecimal uintDecimal = default(UIntDecimal);
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uintDecimal.longValue1 = value1;
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uintDecimal.longValue2 = value2;
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return uintDecimal.decimalValue;
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}
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}
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}
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