Files
Dec2017-Script-Dump/UnityEngine.Networking/NetworkSystem/ClientAuthorityMessage.cs
T
2026-06-04 11:42:34 +02:00

29 lines
700 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x0200002B RID: 43
internal class ClientAuthorityMessage : MessageBase
{
// Token: 0x060000CE RID: 206 RVA: 0x0000856A File Offset: 0x0000676A
public override void Deserialize(NetworkReader reader)
{
this.netId = reader.ReadNetworkId();
this.authority = reader.ReadBoolean();
}
// Token: 0x060000CF RID: 207 RVA: 0x00008585 File Offset: 0x00006785
public override void Serialize(NetworkWriter writer)
{
writer.Write(this.netId);
writer.Write(this.authority);
}
// Token: 0x04000093 RID: 147
public NetworkInstanceId netId;
// Token: 0x04000094 RID: 148
public bool authority;
}
}