29 lines
700 B
C#
29 lines
700 B
C#
using System;
|
|
|
|
namespace UnityEngine.Networking.NetworkSystem
|
|
{
|
|
// Token: 0x0200002B RID: 43
|
|
internal class ClientAuthorityMessage : MessageBase
|
|
{
|
|
// Token: 0x060000CE RID: 206 RVA: 0x0000856A File Offset: 0x0000676A
|
|
public override void Deserialize(NetworkReader reader)
|
|
{
|
|
this.netId = reader.ReadNetworkId();
|
|
this.authority = reader.ReadBoolean();
|
|
}
|
|
|
|
// Token: 0x060000CF RID: 207 RVA: 0x00008585 File Offset: 0x00006785
|
|
public override void Serialize(NetworkWriter writer)
|
|
{
|
|
writer.Write(this.netId);
|
|
writer.Write(this.authority);
|
|
}
|
|
|
|
// Token: 0x04000093 RID: 147
|
|
public NetworkInstanceId netId;
|
|
|
|
// Token: 0x04000094 RID: 148
|
|
public bool authority;
|
|
}
|
|
}
|