Files
Dec2017-Script-Dump/UnityEngine.Timeline/Timeline/ActivationPlayableAsset.cs
T
2026-06-04 11:42:34 +02:00

26 lines
578 B
C#

using System;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
// Token: 0x02000021 RID: 33
internal class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset
{
// Token: 0x17000066 RID: 102
// (get) Token: 0x06000146 RID: 326 RVA: 0x00006C9C File Offset: 0x00004E9C
public ClipCaps clipCaps
{
get
{
return ClipCaps.None;
}
}
// Token: 0x06000147 RID: 327 RVA: 0x00006CB4 File Offset: 0x00004EB4
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
{
return Playable.Create(graph, 0);
}
}
}