Files
Dec2017-Script-Dump/UnityEngine.Timeline/Timeline/IPropertyCollector.cs
T
2026-06-04 11:42:34 +02:00

39 lines
965 B
C#

using System;
namespace UnityEngine.Timeline
{
// Token: 0x0200003C RID: 60
public interface IPropertyCollector
{
// Token: 0x060001F2 RID: 498
void PushActiveGameObject(GameObject gameObject);
// Token: 0x060001F3 RID: 499
void PopActiveGameObject();
// Token: 0x060001F4 RID: 500
void AddFromClip(AnimationClip clip);
// Token: 0x060001F5 RID: 501
void AddFromName<T>(string name) where T : Component;
// Token: 0x060001F6 RID: 502
void AddFromName(string name);
// Token: 0x060001F7 RID: 503
void AddFromClip(GameObject obj, AnimationClip clip);
// Token: 0x060001F8 RID: 504
void AddFromName<T>(GameObject obj, string name) where T : Component;
// Token: 0x060001F9 RID: 505
void AddFromName(GameObject obj, string name);
// Token: 0x060001FA RID: 506
void AddFromComponent(GameObject obj, Component component);
// Token: 0x060001FB RID: 507
void AddObjectProperties(Object obj, AnimationClip clip);
}
}