39 lines
965 B
C#
39 lines
965 B
C#
using System;
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namespace UnityEngine.Timeline
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{
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// Token: 0x0200003C RID: 60
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public interface IPropertyCollector
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{
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// Token: 0x060001F2 RID: 498
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void PushActiveGameObject(GameObject gameObject);
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// Token: 0x060001F3 RID: 499
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void PopActiveGameObject();
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// Token: 0x060001F4 RID: 500
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void AddFromClip(AnimationClip clip);
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// Token: 0x060001F5 RID: 501
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void AddFromName<T>(string name) where T : Component;
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// Token: 0x060001F6 RID: 502
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void AddFromName(string name);
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// Token: 0x060001F7 RID: 503
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void AddFromClip(GameObject obj, AnimationClip clip);
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// Token: 0x060001F8 RID: 504
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void AddFromName<T>(GameObject obj, string name) where T : Component;
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// Token: 0x060001F9 RID: 505
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void AddFromName(GameObject obj, string name);
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// Token: 0x060001FA RID: 506
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void AddFromComponent(GameObject obj, Component component);
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// Token: 0x060001FB RID: 507
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void AddObjectProperties(Object obj, AnimationClip clip);
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}
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}
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