Files
Dec2017-Script-Dump/UnityEngine.Timeline/Timeline/MatchTargetFieldConstants.cs
T
2026-06-04 11:42:34 +02:00

33 lines
1.2 KiB
C#

using System;
namespace UnityEngine.Timeline
{
// Token: 0x02000028 RID: 40
internal static class MatchTargetFieldConstants
{
// Token: 0x06000169 RID: 361 RVA: 0x000074E0 File Offset: 0x000056E0
public static bool HasAny(this MatchTargetFields me, MatchTargetFields fields)
{
return (me & fields) != MatchTargetFieldConstants.None;
}
// Token: 0x0600016A RID: 362 RVA: 0x00007504 File Offset: 0x00005704
public static MatchTargetFields Toggle(this MatchTargetFields me, MatchTargetFields flag)
{
return me ^ flag;
}
// Token: 0x040000AB RID: 171
public static MatchTargetFields All = MatchTargetFields.PositionX | MatchTargetFields.PositionY | MatchTargetFields.PositionZ | MatchTargetFields.RotationX | MatchTargetFields.RotationY | MatchTargetFields.RotationZ;
// Token: 0x040000AC RID: 172
public static MatchTargetFields None = (MatchTargetFields)0;
// Token: 0x040000AD RID: 173
public static MatchTargetFields Position = MatchTargetFields.PositionX | MatchTargetFields.PositionY | MatchTargetFields.PositionZ;
// Token: 0x040000AE RID: 174
public static MatchTargetFields Rotation = MatchTargetFields.RotationX | MatchTargetFields.RotationY | MatchTargetFields.RotationZ;
}
}