34 lines
643 B
C#
34 lines
643 B
C#
using System;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x02000021 RID: 33
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public abstract class AbstractEventData
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{
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// Token: 0x06000094 RID: 148 RVA: 0x00003602 File Offset: 0x00001A02
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public virtual void Reset()
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{
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this.m_Used = false;
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}
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// Token: 0x06000095 RID: 149 RVA: 0x0000360C File Offset: 0x00001A0C
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public virtual void Use()
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{
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this.m_Used = true;
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}
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// Token: 0x17000021 RID: 33
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// (get) Token: 0x06000096 RID: 150 RVA: 0x00003618 File Offset: 0x00001A18
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public virtual bool used
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{
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get
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{
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return this.m_Used;
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}
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}
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// Token: 0x0400005D RID: 93
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protected bool m_Used;
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}
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}
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