32 lines
711 B
C#
32 lines
711 B
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000011 RID: 17
|
|
[RequiredByNativeCode]
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public sealed class AssetBundleRequest : AsyncOperation
|
|
{
|
|
// Token: 0x17000030 RID: 48
|
|
// (get) Token: 0x06000175 RID: 373
|
|
public extern Object asset
|
|
{
|
|
[GeneratedByOldBindingsGenerator]
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
get;
|
|
}
|
|
|
|
// Token: 0x17000031 RID: 49
|
|
// (get) Token: 0x06000176 RID: 374
|
|
public extern Object[] allAssets
|
|
{
|
|
[GeneratedByOldBindingsGenerator]
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
get;
|
|
}
|
|
}
|
|
}
|