29 lines
833 B
C#
29 lines
833 B
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Networking.PlayerConnection;
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using UnityEngine.Scripting;
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namespace UnityEngine.Diagnostics
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{
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// Token: 0x020000A3 RID: 163
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public static class PlayerConnection
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{
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// Token: 0x170002A9 RID: 681
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// (get) Token: 0x06000BD3 RID: 3027 RVA: 0x00011090 File Offset: 0x0000F290
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[Obsolete("Use UnityEngine.Networking.PlayerConnection.PlayerConnection.instance.isConnected instead.")]
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public static bool connected
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{
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get
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{
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return PlayerConnection.instance.isConnected;
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}
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}
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// Token: 0x06000BD4 RID: 3028
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[Obsolete("PlayerConnection.SendFile is no longer supported.", true)]
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void SendFile(string remoteFilePath, byte[] data);
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}
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}
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