Files
Dec2017-Script-Dump/UnityEngine/Diagnostics/PlayerConnection.cs
T
2026-06-04 11:42:34 +02:00

29 lines
833 B
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Networking.PlayerConnection;
using UnityEngine.Scripting;
namespace UnityEngine.Diagnostics
{
// Token: 0x020000A3 RID: 163
public static class PlayerConnection
{
// Token: 0x170002A9 RID: 681
// (get) Token: 0x06000BD3 RID: 3027 RVA: 0x00011090 File Offset: 0x0000F290
[Obsolete("Use UnityEngine.Networking.PlayerConnection.PlayerConnection.instance.isConnected instead.")]
public static bool connected
{
get
{
return PlayerConnection.instance.isConnected;
}
}
// Token: 0x06000BD4 RID: 3028
[Obsolete("PlayerConnection.SendFile is no longer supported.", true)]
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SendFile(string remoteFilePath, byte[] data);
}
}