Files
Dec2017-Script-Dump/UnityEngine/JointMotor.cs
T
2026-06-04 11:42:34 +02:00

63 lines
1.2 KiB
C#

using System;
namespace UnityEngine
{
// Token: 0x0200015B RID: 347
public struct JointMotor
{
// Token: 0x17000561 RID: 1377
// (get) Token: 0x060018F7 RID: 6391 RVA: 0x0001EF90 File Offset: 0x0001D190
// (set) Token: 0x060018F8 RID: 6392 RVA: 0x0001EFAC File Offset: 0x0001D1AC
public float targetVelocity
{
get
{
return this.m_TargetVelocity;
}
set
{
this.m_TargetVelocity = value;
}
}
// Token: 0x17000562 RID: 1378
// (get) Token: 0x060018F9 RID: 6393 RVA: 0x0001EFB8 File Offset: 0x0001D1B8
// (set) Token: 0x060018FA RID: 6394 RVA: 0x0001EFD4 File Offset: 0x0001D1D4
public float force
{
get
{
return this.m_Force;
}
set
{
this.m_Force = value;
}
}
// Token: 0x17000563 RID: 1379
// (get) Token: 0x060018FB RID: 6395 RVA: 0x0001EFE0 File Offset: 0x0001D1E0
// (set) Token: 0x060018FC RID: 6396 RVA: 0x0001F000 File Offset: 0x0001D200
public bool freeSpin
{
get
{
return this.m_FreeSpin == 1;
}
set
{
this.m_FreeSpin = ((!value) ? 0 : 1);
}
}
// Token: 0x040003C8 RID: 968
private float m_TargetVelocity;
// Token: 0x040003C9 RID: 969
private float m_Force;
// Token: 0x040003CA RID: 970
private int m_FreeSpin;
}
}