63 lines
1.2 KiB
C#
63 lines
1.2 KiB
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x0200015B RID: 347
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public struct JointMotor
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{
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// Token: 0x17000561 RID: 1377
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// (get) Token: 0x060018F7 RID: 6391 RVA: 0x0001EF90 File Offset: 0x0001D190
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// (set) Token: 0x060018F8 RID: 6392 RVA: 0x0001EFAC File Offset: 0x0001D1AC
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public float targetVelocity
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{
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get
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{
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return this.m_TargetVelocity;
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}
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set
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{
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this.m_TargetVelocity = value;
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}
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}
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// Token: 0x17000562 RID: 1378
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// (get) Token: 0x060018F9 RID: 6393 RVA: 0x0001EFB8 File Offset: 0x0001D1B8
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// (set) Token: 0x060018FA RID: 6394 RVA: 0x0001EFD4 File Offset: 0x0001D1D4
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public float force
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{
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get
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{
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return this.m_Force;
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}
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set
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{
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this.m_Force = value;
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}
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}
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// Token: 0x17000563 RID: 1379
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// (get) Token: 0x060018FB RID: 6395 RVA: 0x0001EFE0 File Offset: 0x0001D1E0
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// (set) Token: 0x060018FC RID: 6396 RVA: 0x0001F000 File Offset: 0x0001D200
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public bool freeSpin
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{
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get
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{
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return this.m_FreeSpin == 1;
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}
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set
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{
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this.m_FreeSpin = ((!value) ? 0 : 1);
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}
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}
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// Token: 0x040003C8 RID: 968
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private float m_TargetVelocity;
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// Token: 0x040003C9 RID: 969
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private float m_Force;
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// Token: 0x040003CA RID: 970
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private int m_FreeSpin;
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}
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}
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