Files
Dec2017-Script-Dump/UnityEngine/LightmapData.cs
T
2026-06-04 11:42:34 +02:00

83 lines
1.7 KiB
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000059 RID: 89
[UsedByNativeCode]
[StructLayout(LayoutKind.Sequential)]
public sealed class LightmapData
{
// Token: 0x1700018A RID: 394
// (get) Token: 0x06000732 RID: 1842 RVA: 0x00009C50 File Offset: 0x00007E50
// (set) Token: 0x06000733 RID: 1843 RVA: 0x00009C6C File Offset: 0x00007E6C
[Obsolete("Use lightmapColor property (UnityUpgradable) -> lightmapColor")]
public Texture2D lightmapLight
{
get
{
return this.m_Light;
}
set
{
this.m_Light = value;
}
}
// Token: 0x1700018B RID: 395
// (get) Token: 0x06000734 RID: 1844 RVA: 0x00009C78 File Offset: 0x00007E78
// (set) Token: 0x06000735 RID: 1845 RVA: 0x00009C94 File Offset: 0x00007E94
public Texture2D lightmapColor
{
get
{
return this.m_Light;
}
set
{
this.m_Light = value;
}
}
// Token: 0x1700018C RID: 396
// (get) Token: 0x06000736 RID: 1846 RVA: 0x00009CA0 File Offset: 0x00007EA0
// (set) Token: 0x06000737 RID: 1847 RVA: 0x00009CBC File Offset: 0x00007EBC
public Texture2D lightmapDir
{
get
{
return this.m_Dir;
}
set
{
this.m_Dir = value;
}
}
// Token: 0x1700018D RID: 397
// (get) Token: 0x06000738 RID: 1848 RVA: 0x00009CC8 File Offset: 0x00007EC8
// (set) Token: 0x06000739 RID: 1849 RVA: 0x00009CE4 File Offset: 0x00007EE4
public Texture2D shadowMask
{
get
{
return this.m_ShadowMask;
}
set
{
this.m_ShadowMask = value;
}
}
// Token: 0x0400006F RID: 111
internal Texture2D m_Light;
// Token: 0x04000070 RID: 112
internal Texture2D m_Dir;
// Token: 0x04000071 RID: 113
internal Texture2D m_ShadowMask;
}
}