Files
Dec2017-Script-Dump/UnityEngine/Networking/PlayerConnection/IEditorPlayerConnection.cs
T
2026-06-04 11:42:34 +02:00

28 lines
714 B
C#

using System;
using UnityEngine.Events;
namespace UnityEngine.Networking.PlayerConnection
{
// Token: 0x020004CB RID: 1227
internal interface IEditorPlayerConnection
{
// Token: 0x06003BCF RID: 15311
void Register(Guid messageId, UnityAction<MessageEventArgs> callback);
// Token: 0x06003BD0 RID: 15312
void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback);
// Token: 0x06003BD1 RID: 15313
void DisconnectAll();
// Token: 0x06003BD2 RID: 15314
void RegisterConnection(UnityAction<int> callback);
// Token: 0x06003BD3 RID: 15315
void RegisterDisconnection(UnityAction<int> callback);
// Token: 0x06003BD4 RID: 15316
void Send(Guid messageId, byte[] data);
}
}