28 lines
714 B
C#
28 lines
714 B
C#
using System;
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using UnityEngine.Events;
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namespace UnityEngine.Networking.PlayerConnection
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{
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// Token: 0x020004CB RID: 1227
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internal interface IEditorPlayerConnection
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{
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// Token: 0x06003BCF RID: 15311
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void Register(Guid messageId, UnityAction<MessageEventArgs> callback);
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// Token: 0x06003BD0 RID: 15312
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void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback);
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// Token: 0x06003BD1 RID: 15313
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void DisconnectAll();
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// Token: 0x06003BD2 RID: 15314
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void RegisterConnection(UnityAction<int> callback);
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// Token: 0x06003BD3 RID: 15315
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void RegisterDisconnection(UnityAction<int> callback);
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// Token: 0x06003BD4 RID: 15316
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void Send(Guid messageId, byte[] data);
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}
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}
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