Files
Dec2017-Script-Dump/UnityEngine/Particle.cs
T
2026-06-04 11:42:34 +02:00

156 lines
3.3 KiB
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020003A1 RID: 929
[UsedByNativeCode]
[Obsolete("This is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)]
public struct Particle
{
// Token: 0x17000C93 RID: 3219
// (get) Token: 0x06003670 RID: 13936 RVA: 0x0005B2FC File Offset: 0x000594FC
// (set) Token: 0x06003671 RID: 13937 RVA: 0x0005B318 File Offset: 0x00059518
public Vector3 position
{
get
{
return this.m_Position;
}
set
{
this.m_Position = value;
}
}
// Token: 0x17000C94 RID: 3220
// (get) Token: 0x06003672 RID: 13938 RVA: 0x0005B324 File Offset: 0x00059524
// (set) Token: 0x06003673 RID: 13939 RVA: 0x0005B340 File Offset: 0x00059540
public Vector3 velocity
{
get
{
return this.m_Velocity;
}
set
{
this.m_Velocity = value;
}
}
// Token: 0x17000C95 RID: 3221
// (get) Token: 0x06003674 RID: 13940 RVA: 0x0005B34C File Offset: 0x0005954C
// (set) Token: 0x06003675 RID: 13941 RVA: 0x0005B368 File Offset: 0x00059568
public float energy
{
get
{
return this.m_Energy;
}
set
{
this.m_Energy = value;
}
}
// Token: 0x17000C96 RID: 3222
// (get) Token: 0x06003676 RID: 13942 RVA: 0x0005B374 File Offset: 0x00059574
// (set) Token: 0x06003677 RID: 13943 RVA: 0x0005B390 File Offset: 0x00059590
public float startEnergy
{
get
{
return this.m_StartEnergy;
}
set
{
this.m_StartEnergy = value;
}
}
// Token: 0x17000C97 RID: 3223
// (get) Token: 0x06003678 RID: 13944 RVA: 0x0005B39C File Offset: 0x0005959C
// (set) Token: 0x06003679 RID: 13945 RVA: 0x0005B3B8 File Offset: 0x000595B8
public float size
{
get
{
return this.m_Size;
}
set
{
this.m_Size = value;
}
}
// Token: 0x17000C98 RID: 3224
// (get) Token: 0x0600367A RID: 13946 RVA: 0x0005B3C4 File Offset: 0x000595C4
// (set) Token: 0x0600367B RID: 13947 RVA: 0x0005B3E0 File Offset: 0x000595E0
public float rotation
{
get
{
return this.m_Rotation;
}
set
{
this.m_Rotation = value;
}
}
// Token: 0x17000C99 RID: 3225
// (get) Token: 0x0600367C RID: 13948 RVA: 0x0005B3EC File Offset: 0x000595EC
// (set) Token: 0x0600367D RID: 13949 RVA: 0x0005B408 File Offset: 0x00059608
public float angularVelocity
{
get
{
return this.m_AngularVelocity;
}
set
{
this.m_AngularVelocity = value;
}
}
// Token: 0x17000C9A RID: 3226
// (get) Token: 0x0600367E RID: 13950 RVA: 0x0005B414 File Offset: 0x00059614
// (set) Token: 0x0600367F RID: 13951 RVA: 0x0005B430 File Offset: 0x00059630
public Color color
{
get
{
return this.m_Color;
}
set
{
this.m_Color = value;
}
}
// Token: 0x04000C71 RID: 3185
private Vector3 m_Position;
// Token: 0x04000C72 RID: 3186
private Vector3 m_Velocity;
// Token: 0x04000C73 RID: 3187
private float m_Size;
// Token: 0x04000C74 RID: 3188
private float m_Rotation;
// Token: 0x04000C75 RID: 3189
private float m_AngularVelocity;
// Token: 0x04000C76 RID: 3190
private float m_Energy;
// Token: 0x04000C77 RID: 3191
private float m_StartEnergy;
// Token: 0x04000C78 RID: 3192
private Color m_Color;
}
}