Files
Dec2017-Script-Dump/UnityEngine/ParticleSystemVertexStreams.cs
T
2026-06-04 11:42:34 +02:00

44 lines
1021 B
C#

using System;
namespace UnityEngine
{
// Token: 0x02000128 RID: 296
[Flags]
[Obsolete("ParticleSystemVertexStreams is deprecated. Please use ParticleSystemVertexStream instead.")]
public enum ParticleSystemVertexStreams
{
// Token: 0x040002FE RID: 766
Position = 1,
// Token: 0x040002FF RID: 767
Normal = 2,
// Token: 0x04000300 RID: 768
Tangent = 4,
// Token: 0x04000301 RID: 769
Color = 8,
// Token: 0x04000302 RID: 770
UV = 16,
// Token: 0x04000303 RID: 771
UV2BlendAndFrame = 32,
// Token: 0x04000304 RID: 772
CenterAndVertexID = 64,
// Token: 0x04000305 RID: 773
Size = 128,
// Token: 0x04000306 RID: 774
Rotation = 256,
// Token: 0x04000307 RID: 775
Velocity = 512,
// Token: 0x04000308 RID: 776
Lifetime = 1024,
// Token: 0x04000309 RID: 777
Custom1 = 2048,
// Token: 0x0400030A RID: 778
Custom2 = 4096,
// Token: 0x0400030B RID: 779
Random = 8192,
// Token: 0x0400030C RID: 780
None = 0,
// Token: 0x0400030D RID: 781
All = 2147483647
}
}