Files
Dec2017-Script-Dump/UnityEngine/Tree.cs
T
2026-06-04 11:42:34 +02:00

33 lines
745 B
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000237 RID: 567
public sealed class Tree : Component
{
// Token: 0x1700092A RID: 2346
// (get) Token: 0x0600273C RID: 10044
// (set) Token: 0x0600273D RID: 10045
public extern ScriptableObject data
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x1700092B RID: 2347
// (get) Token: 0x0600273E RID: 10046
public extern bool hasSpeedTreeWind
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
}
}