46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using System.Runtime.Serialization;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200046A RID: 1130
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[RequiredByNativeCode]
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[Serializable]
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public class UnityException : SystemException
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{
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// Token: 0x0600392C RID: 14636 RVA: 0x00063554 File Offset: 0x00061754
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public UnityException()
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: base("A Unity Runtime error occurred!")
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{
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base.HResult = -2147467261;
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}
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// Token: 0x0600392D RID: 14637 RVA: 0x00063570 File Offset: 0x00061770
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public UnityException(string message)
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: base(message)
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{
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base.HResult = -2147467261;
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}
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// Token: 0x0600392E RID: 14638 RVA: 0x00063588 File Offset: 0x00061788
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public UnityException(string message, Exception innerException)
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: base(message, innerException)
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{
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base.HResult = -2147467261;
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}
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// Token: 0x0600392F RID: 14639 RVA: 0x000635A0 File Offset: 0x000617A0
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protected UnityException(SerializationInfo info, StreamingContext context)
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: base(info, context)
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{
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}
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// Token: 0x04001149 RID: 4425
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private const int Result = -2147467261;
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// Token: 0x0400114A RID: 4426
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private string unityStackTrace;
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}
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}
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