This commit is contained in:
niko
2026-04-08 23:40:05 +02:00
parent d6894bcbc7
commit 18dc73f922
7750 changed files with 1795369 additions and 0 deletions
@@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x02001FEA RID: 8170
[Token(Token = "0x2001FEA")]
[StructLayout(3)]
public class DecalSpawningParticleSystem : MonoBehaviour
{
// Token: 0x0600E26E RID: 57966 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600E26E")]
[Address(RVA = "0x13248B0", Offset = "0x13232B0", VA = "0x1813248B0")]
private void OnParticleCollision(GameObject HPKICPNGMDJ)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600E26F RID: 57967 RVA: 0x0035DE34 File Offset: 0x0035C034
[Token(Token = "0x600E26F")]
[Address(RVA = "0x1324B50", Offset = "0x1323550", VA = "0x181324B50")]
public DecalSpawningParticleSystem()
{
Color white = Color.white;
List<ParticleCollisionEvent> list = new List();
this.DOLCNGCEGGP = list;
base..ctor();
}
// Token: 0x04009468 RID: 37992
[Token(Token = "0x4009468")]
private const int HHNMHKFBLLO = 5;
// Token: 0x04009469 RID: 37993
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009469")]
[SerializeField]
private ImpactDecal collisionImpactDecalPrefab;
// Token: 0x0400946A RID: 37994
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400946A")]
[SerializeField]
private Color decalColor;
// Token: 0x0400946B RID: 37995
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400946B")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
private ParticleSystem collideableParticleSystem;
// Token: 0x0400946C RID: 37996
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400946C")]
private List<ParticleCollisionEvent> DOLCNGCEGGP;
}
}
@@ -0,0 +1,295 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace RecRoom.VFX
{
// Token: 0x02001FEC RID: 8172
[Token(Token = "0x2001FEC")]
[Serializable]
[StructLayout(3)]
public class JitteringSprite
{
// Token: 0x170025CC RID: 9676
// (get) Token: 0x0600E270 RID: 57968 RVA: 0x0035DE5C File Offset: 0x0035C05C
[Token(Token = "0x170025CC")]
public bool UseOneMaterialMode
{
[Token(Token = "0x600E270")]
[Address(RVA = "0x13261B0", Offset = "0x1324BB0", VA = "0x1813261B0")]
get
{
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
return num < materialArray.Length;
}
throw new NullReferenceException();
}
}
// Token: 0x170025CD RID: 9677
// (get) Token: 0x0600E271 RID: 57969 RVA: 0x0035DE98 File Offset: 0x0035C098
// (set) Token: 0x0600E272 RID: 57970 RVA: 0x0035DEAC File Offset: 0x0035C0AC
[Token(Token = "0x170025CD")]
public MaterialPropertyBlock MaterialProperties
{
[Token(Token = "0x600E271")]
[Address(RVA = "0x48F050", Offset = "0x48DA50", VA = "0x18048F050")]
get;
[Token(Token = "0x600E272")]
[Address(RVA = "0x52F860", Offset = "0x52E260", VA = "0x18052F860")]
private set;
}
// Token: 0x0600E273 RID: 57971 RVA: 0x0035DEC0 File Offset: 0x0035C0C0
[Token(Token = "0x600E273")]
[Address(RVA = "0x1325F80", Offset = "0x1324980", VA = "0x181325F80")]
public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
{
this.srcBlend = (int)PMDCFMEPFJM;
this.destBlend = (int)KAGOFBONLNN;
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
}
int num2 = this.rendererMaterialIndex;
Material[] materialArray2 = this.renderer.GetMaterialArray();
if (num2 < materialArray2.Length)
{
Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material = sharedMaterialArray[num3];
int num4 = this.srcBlend;
material.SetInt("_SrcBlend", num4);
Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
int num5 = this.rendererMaterialIndex;
Material material2 = sharedMaterialArray2[num5];
int num6 = this.destBlend;
material2.SetInt("_DstBlend", num6);
}
}
// Token: 0x0600E274 RID: 57972 RVA: 0x0035DF90 File Offset: 0x0035C190
[Token(Token = "0x600E274")]
[Address(RVA = "0x1325960", Offset = "0x1324360", VA = "0x181325960")]
public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
{
int num = 0;
int num2 = 0;
if (GAGHBADKMMH != num2)
{
this.sprite = GAGHBADKMMH;
}
float time = Time.time;
this.lastJitterPhase = time;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Sprite sprite = this.sprite;
int num7 = 0;
if (sprite != num7)
{
Renderer renderer = this.renderer;
int num8 = 0;
if (renderer != num8)
{
Sprite sprite2 = this.sprite;
if (this.offsetMode == (OKKJGFPHFLL)num)
{
}
GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
Texture2D texture = this.sprite.texture;
GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
Texture2D texture2 = this.sprite.texture;
int num9 = 0;
if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
{
int num10 = this.rendererMaterialIndex;
Renderer renderer2 = this.renderer;
int num11 = 0;
Material[] materialArray = renderer2.GetMaterialArray();
if (num10 < materialArray.Length)
{
this.AHBLNBHJCOF(num11, num9);
}
}
MaterialPropertyBlock materialPropertyBlock;
if (this.<MaterialProperties>k__BackingField == 0)
{
materialPropertyBlock = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock;
}
Sprite sprite3 = this.sprite;
int num12 = JitteringSprite.mainTexId;
Texture2D texture3 = sprite3.texture;
materialPropertyBlock.SetTextureImpl(num12, texture3);
MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
Renderer renderer3 = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
}
}
}
// Token: 0x0600E275 RID: 57973 RVA: 0x0035E14C File Offset: 0x0035C34C
[Token(Token = "0x600E275")]
[Address(RVA = "0x1325800", Offset = "0x1324200", VA = "0x181325800")]
private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
if (materialPropertyBlock == 0)
{
MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
}
Sprite sprite = this.sprite;
int num = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
materialPropertyBlock.SetTextureImpl(num, texture);
int num2 = 0;
this.<MaterialProperties>k__BackingField.SetVector(num, num2);
Renderer renderer = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
}
// Token: 0x0600E276 RID: 57974 RVA: 0x0035E1C0 File Offset: 0x0035C3C0
[Token(Token = "0x600E276")]
[Address(RVA = "0x13255B0", Offset = "0x1323FB0", VA = "0x1813255B0")]
private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
Material[] materialArray = this.renderer.GetMaterialArray();
int num = this.rendererMaterialIndex;
Material material = materialArray[num];
Sprite sprite = this.sprite;
int num2 = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
material.SetTextureImpl(num2, texture);
Material[] materialArray2 = this.renderer.GetMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material2 = materialArray2[num3];
int num4 = 0;
int num5 = JitteringSprite.scaleOffsetId;
material2.SetVector(num5, num4);
Material[] materialArray3 = this.renderer.GetMaterialArray();
int num6 = this.rendererMaterialIndex;
Material material3 = materialArray3[num6];
int num7 = this.srcBlend;
material3.SetInt("_SrcBlend", num7);
Material[] materialArray4 = this.renderer.GetMaterialArray();
int num8 = this.rendererMaterialIndex;
Material material4 = materialArray4[num8];
int num9 = this.destBlend;
material4.SetInt("_DstBlend", num9);
}
// Token: 0x0600E277 RID: 57975 RVA: 0x0035E2B0 File Offset: 0x0035C4B0
[Token(Token = "0x600E277")]
[Address(RVA = "0x1326180", Offset = "0x1324B80", VA = "0x181326180")]
public JitteringSprite()
{
}
// Token: 0x04009470 RID: 38000
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4009470")]
public Renderer renderer;
// Token: 0x04009471 RID: 38001
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009471")]
public bool applyToOnlyOneRendererMaterial;
// Token: 0x04009472 RID: 38002
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4009472")]
public int rendererMaterialIndex = (int)((ulong)4294967295L);
// Token: 0x04009473 RID: 38003
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009473")]
public Sprite sprite;
// Token: 0x04009474 RID: 38004
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4009474")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009475 RID: 38005
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009475")]
public Vector2 maxJitterOffset;
// Token: 0x04009476 RID: 38006
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x4009476")]
public Vector2 maxJitterScale;
// Token: 0x04009477 RID: 38007
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4009477")]
[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
public OKKJGFPHFLL offsetMode;
// Token: 0x04009478 RID: 38008
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4009478")]
public float phaseOffset;
// Token: 0x04009479 RID: 38009
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x4009479")]
private float lastJitterPhase = float.MinValue;
// Token: 0x0400947A RID: 38010
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400947A")]
private Vector2 jitterOffset;
// Token: 0x0400947B RID: 38011
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x400947B")]
private Vector3 jitterScale;
// Token: 0x0400947C RID: 38012
[Token(Token = "0x400947C")]
private static int mainTexId = Shader.PropertyToID("_MainTex");
// Token: 0x0400947D RID: 38013
[Token(Token = "0x400947D")]
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
// Token: 0x0400947E RID: 38014
[Token(Token = "0x400947E")]
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
// Token: 0x0400947F RID: 38015
[Token(Token = "0x400947F")]
private static int destBlendId = Shader.PropertyToID("_DstBlend");
// Token: 0x04009480 RID: 38016
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4009480")]
private int srcBlend = (int)((ulong)1L);
// Token: 0x04009481 RID: 38017
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4009481")]
private int destBlend;
}
}
@@ -0,0 +1,144 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x02001FED RID: 8173
[Token(Token = "0x2001FED")]
[Serializable]
[StructLayout(3)]
public class JitteringTransform
{
// Token: 0x0600E279 RID: 57977 RVA: 0x0035E33C File Offset: 0x0035C53C
[Token(Token = "0x600E279")]
[Address(RVA = "0x1326200", Offset = "0x1324C00", VA = "0x181326200")]
public void BOPJIHKAFDB()
{
Transform transform = this.transform;
int num = 0;
if (transform != num)
{
Transform transform2 = this.transform;
Transform transform3 = this.transform;
Vector3 vector;
float z = vector.z;
this.defaultLocalPosition.z = z;
Vector3 vector2;
float z2 = vector2.z;
this.defaultLocalScale.z = z2;
this.savedDefaultValues = true;
}
}
// Token: 0x0600E27A RID: 57978 RVA: 0x0035E3A4 File Offset: 0x0035C5A4
[Token(Token = "0x600E27A")]
[Address(RVA = "0x13262C0", Offset = "0x1324CC0", VA = "0x1813262C0")]
public void FLBHPAOLFJH()
{
int num = 0;
if ((this.savedDefaultValues ? 1 : 0) == num)
{
Transform transform = this.transform;
int num2 = 0;
if (transform != num2)
{
Transform transform2 = this.transform;
Transform transform3 = this.transform;
Vector3 vector;
float z = vector.z;
this.defaultLocalPosition.z = z;
Vector3 vector2;
float z2 = vector2.z;
this.defaultLocalScale.z = z2;
this.savedDefaultValues = true;
}
}
float time = Time.time;
float time2 = Time.time;
this.lastJitterTime = time2;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Transform transform4 = this.transform;
int num7 = 0;
if (transform4 != num7)
{
Transform transform5 = this.transform;
Transform transform6 = this.transform;
}
}
// Token: 0x0600E27B RID: 57979 RVA: 0x0035E4C0 File Offset: 0x0035C6C0
[Token(Token = "0x600E27B")]
[Address(RVA = "0x1326550", Offset = "0x1324F50", VA = "0x181326550")]
public JitteringTransform()
{
float z = Vector3.zero.z;
this.defaultLocalPosition.z = z;
float z2 = Vector3.one.z;
this.defaultLocalScale.z = z2;
base..ctor();
}
// Token: 0x04009483 RID: 38019
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4009483")]
public Transform transform;
// Token: 0x04009484 RID: 38020
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009484")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009485 RID: 38021
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4009485")]
public Vector2 maxJitterOffset;
// Token: 0x04009486 RID: 38022
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x4009486")]
public Vector2 maxJitterScale;
// Token: 0x04009487 RID: 38023
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009487")]
private float lastJitterTime;
// Token: 0x04009488 RID: 38024
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x4009488")]
private Vector2 jitterOffset;
// Token: 0x04009489 RID: 38025
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4009489")]
private Vector3 jitterScale;
// Token: 0x0400948A RID: 38026
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x400948A")]
private Vector3 defaultLocalPosition;
// Token: 0x0400948B RID: 38027
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x400948B")]
private Vector3 defaultLocalScale;
// Token: 0x0400948C RID: 38028
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400948C")]
private bool savedDefaultValues;
}
}
@@ -0,0 +1,77 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x02001FEE RID: 8174
[Token(Token = "0x2001FEE")]
[ExecuteInEditMode]
[RequireComponent(typeof(Light))]
[StructLayout(3)]
public class ParticleScriptedLight : MonoBehaviour
{
// Token: 0x170025CE RID: 9678
// (get) Token: 0x0600E27C RID: 57980 RVA: 0x0035E50C File Offset: 0x0035C70C
[Token(Token = "0x170025CE")]
public Light PBBLOENIKAI
{
[Token(Token = "0x600E27C")]
[Address(RVA = "0x132F680", Offset = "0x132E080", VA = "0x18132F680")]
get
{
if (!this.KOBMAHGNLDC)
{
Light component = base.GetComponent<Light>();
this.KOBMAHGNLDC = component;
}
return this.KOBMAHGNLDC;
}
}
// Token: 0x0600E27D RID: 57981 RVA: 0x0035E53C File Offset: 0x0035C73C
[Token(Token = "0x600E27D")]
[Address(RVA = "0x132F4F0", Offset = "0x132DEF0", VA = "0x18132F4F0")]
private void Update()
{
if (this.targetSystem)
{
float num = this.targetSystem.time;
float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
num = this.intensityCurve.Evaluate(num);
this.PBBLOENIKAI.intensity = num;
int num3 = 0;
this.PBBLOENIKAI.enabled = num3 != 0;
}
}
// Token: 0x0600E27E RID: 57982 RVA: 0x0035E5A4 File Offset: 0x0035C7A4
[Token(Token = "0x600E27E")]
[Address(RVA = "0x132F640", Offset = "0x132E040", VA = "0x18132F640")]
public ParticleScriptedLight()
{
int num = 0;
AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
this.intensityCurve = animationCurve;
base..ctor();
}
// Token: 0x0400948D RID: 38029
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400948D")]
[SerializeField]
private ParticleSystem targetSystem;
// Token: 0x0400948E RID: 38030
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400948E")]
[SerializeField]
private AnimationCurve intensityCurve;
// Token: 0x0400948F RID: 38031
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400948F")]
private Light KOBMAHGNLDC;
}
}