scripts
This commit is contained in:
@@ -0,0 +1,61 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.VFX
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{
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// Token: 0x02001FEA RID: 8170
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[Token(Token = "0x2001FEA")]
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[StructLayout(3)]
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public class DecalSpawningParticleSystem : MonoBehaviour
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{
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// Token: 0x0600E26E RID: 57966 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x600E26E")]
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[Address(RVA = "0x13248B0", Offset = "0x13232B0", VA = "0x1813248B0")]
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private void OnParticleCollision(GameObject HPKICPNGMDJ)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600E26F RID: 57967 RVA: 0x0035DE34 File Offset: 0x0035C034
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[Token(Token = "0x600E26F")]
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[Address(RVA = "0x1324B50", Offset = "0x1323550", VA = "0x181324B50")]
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public DecalSpawningParticleSystem()
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{
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Color white = Color.white;
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List<ParticleCollisionEvent> list = new List();
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this.DOLCNGCEGGP = list;
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base..ctor();
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}
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// Token: 0x04009468 RID: 37992
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[Token(Token = "0x4009468")]
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private const int HHNMHKFBLLO = 5;
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// Token: 0x04009469 RID: 37993
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009469")]
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[SerializeField]
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private ImpactDecal collisionImpactDecalPrefab;
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// Token: 0x0400946A RID: 37994
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400946A")]
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[SerializeField]
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private Color decalColor;
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// Token: 0x0400946B RID: 37995
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400946B")]
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[SerializeField]
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[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
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private ParticleSystem collideableParticleSystem;
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// Token: 0x0400946C RID: 37996
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400946C")]
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private List<ParticleCollisionEvent> DOLCNGCEGGP;
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}
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}
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@@ -0,0 +1,295 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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namespace RecRoom.VFX
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{
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// Token: 0x02001FEC RID: 8172
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[Token(Token = "0x2001FEC")]
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[Serializable]
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[StructLayout(3)]
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public class JitteringSprite
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{
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// Token: 0x170025CC RID: 9676
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// (get) Token: 0x0600E270 RID: 57968 RVA: 0x0035DE5C File Offset: 0x0035C05C
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[Token(Token = "0x170025CC")]
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public bool UseOneMaterialMode
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{
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[Token(Token = "0x600E270")]
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[Address(RVA = "0x13261B0", Offset = "0x1324BB0", VA = "0x1813261B0")]
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get
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{
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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return num < materialArray.Length;
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}
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throw new NullReferenceException();
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}
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}
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// Token: 0x170025CD RID: 9677
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// (get) Token: 0x0600E271 RID: 57969 RVA: 0x0035DE98 File Offset: 0x0035C098
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// (set) Token: 0x0600E272 RID: 57970 RVA: 0x0035DEAC File Offset: 0x0035C0AC
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[Token(Token = "0x170025CD")]
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public MaterialPropertyBlock MaterialProperties
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{
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[Token(Token = "0x600E271")]
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[Address(RVA = "0x48F050", Offset = "0x48DA50", VA = "0x18048F050")]
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get;
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[Token(Token = "0x600E272")]
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[Address(RVA = "0x52F860", Offset = "0x52E260", VA = "0x18052F860")]
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private set;
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}
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// Token: 0x0600E273 RID: 57971 RVA: 0x0035DEC0 File Offset: 0x0035C0C0
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[Token(Token = "0x600E273")]
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[Address(RVA = "0x1325F80", Offset = "0x1324980", VA = "0x181325F80")]
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public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
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{
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this.srcBlend = (int)PMDCFMEPFJM;
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this.destBlend = (int)KAGOFBONLNN;
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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}
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int num2 = this.rendererMaterialIndex;
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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if (num2 < materialArray2.Length)
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{
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Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material = sharedMaterialArray[num3];
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int num4 = this.srcBlend;
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material.SetInt("_SrcBlend", num4);
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Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
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int num5 = this.rendererMaterialIndex;
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Material material2 = sharedMaterialArray2[num5];
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int num6 = this.destBlend;
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material2.SetInt("_DstBlend", num6);
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}
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}
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// Token: 0x0600E274 RID: 57972 RVA: 0x0035DF90 File Offset: 0x0035C190
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[Token(Token = "0x600E274")]
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[Address(RVA = "0x1325960", Offset = "0x1324360", VA = "0x181325960")]
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public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
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{
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int num = 0;
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int num2 = 0;
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if (GAGHBADKMMH != num2)
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{
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this.sprite = GAGHBADKMMH;
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}
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float time = Time.time;
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this.lastJitterPhase = time;
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float num3;
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this.jitterOffset = num3;
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float y = this.maxJitterOffset.y;
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num3 = y;
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float num4 = global::UnityEngine.Random.Range(num3, y);
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this.jitterOffset.y = num4;
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float num5;
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this.jitterScale = num5;
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float y2 = this.maxJitterScale.y;
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num5 = y2;
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float num6 = global::UnityEngine.Random.Range(num5, y2);
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this.jitterScale.y = num6;
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Sprite sprite = this.sprite;
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int num7 = 0;
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if (sprite != num7)
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{
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Renderer renderer = this.renderer;
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int num8 = 0;
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if (renderer != num8)
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{
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Sprite sprite2 = this.sprite;
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if (this.offsetMode == (OKKJGFPHFLL)num)
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{
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}
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GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
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Texture2D texture = this.sprite.texture;
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GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
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Texture2D texture2 = this.sprite.texture;
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int num9 = 0;
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if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
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{
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int num10 = this.rendererMaterialIndex;
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Renderer renderer2 = this.renderer;
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int num11 = 0;
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Material[] materialArray = renderer2.GetMaterialArray();
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if (num10 < materialArray.Length)
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{
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this.AHBLNBHJCOF(num11, num9);
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}
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}
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MaterialPropertyBlock materialPropertyBlock;
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if (this.<MaterialProperties>k__BackingField == 0)
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{
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materialPropertyBlock = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock;
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}
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Sprite sprite3 = this.sprite;
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int num12 = JitteringSprite.mainTexId;
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Texture2D texture3 = sprite3.texture;
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materialPropertyBlock.SetTextureImpl(num12, texture3);
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MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
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Renderer renderer3 = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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}
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}
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// Token: 0x0600E275 RID: 57973 RVA: 0x0035E14C File Offset: 0x0035C34C
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[Token(Token = "0x600E275")]
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[Address(RVA = "0x1325800", Offset = "0x1324200", VA = "0x181325800")]
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private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
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if (materialPropertyBlock == 0)
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{
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MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
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}
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Sprite sprite = this.sprite;
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int num = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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materialPropertyBlock.SetTextureImpl(num, texture);
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int num2 = 0;
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this.<MaterialProperties>k__BackingField.SetVector(num, num2);
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Renderer renderer = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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// Token: 0x0600E276 RID: 57974 RVA: 0x0035E1C0 File Offset: 0x0035C3C0
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[Token(Token = "0x600E276")]
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[Address(RVA = "0x13255B0", Offset = "0x1323FB0", VA = "0x1813255B0")]
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private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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Material[] materialArray = this.renderer.GetMaterialArray();
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int num = this.rendererMaterialIndex;
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Material material = materialArray[num];
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Sprite sprite = this.sprite;
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int num2 = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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material.SetTextureImpl(num2, texture);
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material2 = materialArray2[num3];
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int num4 = 0;
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int num5 = JitteringSprite.scaleOffsetId;
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material2.SetVector(num5, num4);
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Material[] materialArray3 = this.renderer.GetMaterialArray();
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int num6 = this.rendererMaterialIndex;
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Material material3 = materialArray3[num6];
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int num7 = this.srcBlend;
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material3.SetInt("_SrcBlend", num7);
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Material[] materialArray4 = this.renderer.GetMaterialArray();
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int num8 = this.rendererMaterialIndex;
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Material material4 = materialArray4[num8];
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int num9 = this.destBlend;
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material4.SetInt("_DstBlend", num9);
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}
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// Token: 0x0600E277 RID: 57975 RVA: 0x0035E2B0 File Offset: 0x0035C4B0
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[Token(Token = "0x600E277")]
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[Address(RVA = "0x1326180", Offset = "0x1324B80", VA = "0x181326180")]
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public JitteringSprite()
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{
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}
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// Token: 0x04009470 RID: 38000
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4009470")]
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public Renderer renderer;
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// Token: 0x04009471 RID: 38001
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009471")]
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public bool applyToOnlyOneRendererMaterial;
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// Token: 0x04009472 RID: 38002
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4009472")]
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public int rendererMaterialIndex = (int)((ulong)4294967295L);
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// Token: 0x04009473 RID: 38003
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009473")]
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public Sprite sprite;
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|
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// Token: 0x04009474 RID: 38004
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4009474")]
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public int jitterFPS = (int)((ulong)6L);
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// Token: 0x04009475 RID: 38005
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4009475")]
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public Vector2 maxJitterOffset;
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|
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// Token: 0x04009476 RID: 38006
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4009476")]
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public Vector2 maxJitterScale;
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|
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// Token: 0x04009477 RID: 38007
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
|
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[Token(Token = "0x4009477")]
|
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[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
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public OKKJGFPHFLL offsetMode;
|
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|
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// Token: 0x04009478 RID: 38008
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
|
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[Token(Token = "0x4009478")]
|
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public float phaseOffset;
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|
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// Token: 0x04009479 RID: 38009
|
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
|
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[Token(Token = "0x4009479")]
|
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private float lastJitterPhase = float.MinValue;
|
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|
||||
// Token: 0x0400947A RID: 38010
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400947A")]
|
||||
private Vector2 jitterOffset;
|
||||
|
||||
// Token: 0x0400947B RID: 38011
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400947B")]
|
||||
private Vector3 jitterScale;
|
||||
|
||||
// Token: 0x0400947C RID: 38012
|
||||
[Token(Token = "0x400947C")]
|
||||
private static int mainTexId = Shader.PropertyToID("_MainTex");
|
||||
|
||||
// Token: 0x0400947D RID: 38013
|
||||
[Token(Token = "0x400947D")]
|
||||
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
|
||||
|
||||
// Token: 0x0400947E RID: 38014
|
||||
[Token(Token = "0x400947E")]
|
||||
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
|
||||
|
||||
// Token: 0x0400947F RID: 38015
|
||||
[Token(Token = "0x400947F")]
|
||||
private static int destBlendId = Shader.PropertyToID("_DstBlend");
|
||||
|
||||
// Token: 0x04009480 RID: 38016
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
|
||||
[Token(Token = "0x4009480")]
|
||||
private int srcBlend = (int)((ulong)1L);
|
||||
|
||||
// Token: 0x04009481 RID: 38017
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4009481")]
|
||||
private int destBlend;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom.VFX
|
||||
{
|
||||
// Token: 0x02001FED RID: 8173
|
||||
[Token(Token = "0x2001FED")]
|
||||
[Serializable]
|
||||
[StructLayout(3)]
|
||||
public class JitteringTransform
|
||||
{
|
||||
// Token: 0x0600E279 RID: 57977 RVA: 0x0035E33C File Offset: 0x0035C53C
|
||||
[Token(Token = "0x600E279")]
|
||||
[Address(RVA = "0x1326200", Offset = "0x1324C00", VA = "0x181326200")]
|
||||
public void BOPJIHKAFDB()
|
||||
{
|
||||
Transform transform = this.transform;
|
||||
int num = 0;
|
||||
if (transform != num)
|
||||
{
|
||||
Transform transform2 = this.transform;
|
||||
Transform transform3 = this.transform;
|
||||
Vector3 vector;
|
||||
float z = vector.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
Vector3 vector2;
|
||||
float z2 = vector2.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
this.savedDefaultValues = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E27A RID: 57978 RVA: 0x0035E3A4 File Offset: 0x0035C5A4
|
||||
[Token(Token = "0x600E27A")]
|
||||
[Address(RVA = "0x13262C0", Offset = "0x1324CC0", VA = "0x1813262C0")]
|
||||
public void FLBHPAOLFJH()
|
||||
{
|
||||
int num = 0;
|
||||
if ((this.savedDefaultValues ? 1 : 0) == num)
|
||||
{
|
||||
Transform transform = this.transform;
|
||||
int num2 = 0;
|
||||
if (transform != num2)
|
||||
{
|
||||
Transform transform2 = this.transform;
|
||||
Transform transform3 = this.transform;
|
||||
Vector3 vector;
|
||||
float z = vector.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
Vector3 vector2;
|
||||
float z2 = vector2.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
this.savedDefaultValues = true;
|
||||
}
|
||||
}
|
||||
float time = Time.time;
|
||||
float time2 = Time.time;
|
||||
this.lastJitterTime = time2;
|
||||
float num3;
|
||||
this.jitterOffset = num3;
|
||||
float y = this.maxJitterOffset.y;
|
||||
num3 = y;
|
||||
float num4 = global::UnityEngine.Random.Range(num3, y);
|
||||
this.jitterOffset.y = num4;
|
||||
float num5;
|
||||
this.jitterScale = num5;
|
||||
float y2 = this.maxJitterScale.y;
|
||||
num5 = y2;
|
||||
float num6 = global::UnityEngine.Random.Range(num5, y2);
|
||||
this.jitterScale.y = num6;
|
||||
Transform transform4 = this.transform;
|
||||
int num7 = 0;
|
||||
if (transform4 != num7)
|
||||
{
|
||||
Transform transform5 = this.transform;
|
||||
Transform transform6 = this.transform;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E27B RID: 57979 RVA: 0x0035E4C0 File Offset: 0x0035C6C0
|
||||
[Token(Token = "0x600E27B")]
|
||||
[Address(RVA = "0x1326550", Offset = "0x1324F50", VA = "0x181326550")]
|
||||
public JitteringTransform()
|
||||
{
|
||||
float z = Vector3.zero.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
float z2 = Vector3.one.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x04009483 RID: 38019
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4009483")]
|
||||
public Transform transform;
|
||||
|
||||
// Token: 0x04009484 RID: 38020
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4009484")]
|
||||
public int jitterFPS = (int)((ulong)6L);
|
||||
|
||||
// Token: 0x04009485 RID: 38021
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4009485")]
|
||||
public Vector2 maxJitterOffset;
|
||||
|
||||
// Token: 0x04009486 RID: 38022
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x4009486")]
|
||||
public Vector2 maxJitterScale;
|
||||
|
||||
// Token: 0x04009487 RID: 38023
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x4009487")]
|
||||
private float lastJitterTime;
|
||||
|
||||
// Token: 0x04009488 RID: 38024
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4009488")]
|
||||
private Vector2 jitterOffset;
|
||||
|
||||
// Token: 0x04009489 RID: 38025
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4009489")]
|
||||
private Vector3 jitterScale;
|
||||
|
||||
// Token: 0x0400948A RID: 38026
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x400948A")]
|
||||
private Vector3 defaultLocalPosition;
|
||||
|
||||
// Token: 0x0400948B RID: 38027
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400948B")]
|
||||
private Vector3 defaultLocalScale;
|
||||
|
||||
// Token: 0x0400948C RID: 38028
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
|
||||
[Token(Token = "0x400948C")]
|
||||
private bool savedDefaultValues;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom.VFX
|
||||
{
|
||||
// Token: 0x02001FEE RID: 8174
|
||||
[Token(Token = "0x2001FEE")]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Light))]
|
||||
[StructLayout(3)]
|
||||
public class ParticleScriptedLight : MonoBehaviour
|
||||
{
|
||||
// Token: 0x170025CE RID: 9678
|
||||
// (get) Token: 0x0600E27C RID: 57980 RVA: 0x0035E50C File Offset: 0x0035C70C
|
||||
[Token(Token = "0x170025CE")]
|
||||
public Light PBBLOENIKAI
|
||||
{
|
||||
[Token(Token = "0x600E27C")]
|
||||
[Address(RVA = "0x132F680", Offset = "0x132E080", VA = "0x18132F680")]
|
||||
get
|
||||
{
|
||||
if (!this.KOBMAHGNLDC)
|
||||
{
|
||||
Light component = base.GetComponent<Light>();
|
||||
this.KOBMAHGNLDC = component;
|
||||
}
|
||||
return this.KOBMAHGNLDC;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E27D RID: 57981 RVA: 0x0035E53C File Offset: 0x0035C73C
|
||||
[Token(Token = "0x600E27D")]
|
||||
[Address(RVA = "0x132F4F0", Offset = "0x132DEF0", VA = "0x18132F4F0")]
|
||||
private void Update()
|
||||
{
|
||||
if (this.targetSystem)
|
||||
{
|
||||
float num = this.targetSystem.time;
|
||||
float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
|
||||
num = this.intensityCurve.Evaluate(num);
|
||||
this.PBBLOENIKAI.intensity = num;
|
||||
int num3 = 0;
|
||||
this.PBBLOENIKAI.enabled = num3 != 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E27E RID: 57982 RVA: 0x0035E5A4 File Offset: 0x0035C7A4
|
||||
[Token(Token = "0x600E27E")]
|
||||
[Address(RVA = "0x132F640", Offset = "0x132E040", VA = "0x18132F640")]
|
||||
public ParticleScriptedLight()
|
||||
{
|
||||
int num = 0;
|
||||
AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
|
||||
this.intensityCurve = animationCurve;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x0400948D RID: 38029
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400948D")]
|
||||
[SerializeField]
|
||||
private ParticleSystem targetSystem;
|
||||
|
||||
// Token: 0x0400948E RID: 38030
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400948E")]
|
||||
[SerializeField]
|
||||
private AnimationCurve intensityCurve;
|
||||
|
||||
// Token: 0x0400948F RID: 38031
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400948F")]
|
||||
private Light KOBMAHGNLDC;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user