Files
2026-04-08 23:40:05 +02:00

98 lines
2.6 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
// Token: 0x0200064E RID: 1614
[Token(Token = "0x200064E")]
[StructLayout(3, Size = 4)]
public enum DAJFOCGPHGP
{
// Token: 0x04002808 RID: 10248
[Token(Token = "0x4002808")]
Default,
// Token: 0x04002809 RID: 10249
[Token(Token = "0x4002809")]
TransparentFX,
// Token: 0x0400280A RID: 10250
[Token(Token = "0x400280A")]
IgnoreRaycast,
// Token: 0x0400280B RID: 10251
[Token(Token = "0x400280B")]
Water = 4,
// Token: 0x0400280C RID: 10252
[Token(Token = "0x400280C")]
UI,
// Token: 0x0400280D RID: 10253
[Token(Token = "0x400280D")]
HiddenInFirstPerson = 8,
// Token: 0x0400280E RID: 10254
[Token(Token = "0x400280E")]
LocalPlayerPhysics,
// Token: 0x0400280F RID: 10255
[Token(Token = "0x400280F")]
DynamicPhysics,
// Token: 0x04002810 RID: 10256
[Token(Token = "0x4002810")]
StaticPhysics,
// Token: 0x04002811 RID: 10257
[Token(Token = "0x4002811")]
RemotePlayerPhysics,
// Token: 0x04002812 RID: 10258
[Token(Token = "0x4002812")]
DynamicPhysicsIgnoreStaticPhysics,
// Token: 0x04002813 RID: 10259
[Token(Token = "0x4002813")]
MovementBlocker,
// Token: 0x04002814 RID: 10260
[Token(Token = "0x4002814")]
OutfitTrigger,
// Token: 0x04002815 RID: 10261
[Token(Token = "0x4002815")]
CameraMesh,
// Token: 0x04002816 RID: 10262
[Token(Token = "0x4002816")]
DynamicPhysicsIgnoreDynamicPhysics,
// Token: 0x04002817 RID: 10263
[Token(Token = "0x4002817")]
DynamicPhysicsIgnorePlayerPhysics,
// Token: 0x04002818 RID: 10264
[Token(Token = "0x4002818")]
KillZone,
// Token: 0x04002819 RID: 10265
[Token(Token = "0x4002819")]
PlayerTrigger,
// Token: 0x0400281A RID: 10266
[Token(Token = "0x400281A")]
PersonalSpace,
// Token: 0x0400281B RID: 10267
[Token(Token = "0x400281B")]
OverlayNotifications,
// Token: 0x0400281C RID: 10268
[Token(Token = "0x400281C")]
DynamicPhysicsIgnoreDynamicAndPlayerPhysics,
// Token: 0x0400281D RID: 10269
[Token(Token = "0x400281D")]
DynamicPhysicsIgnoreEnemyAndPlayerPhysics,
// Token: 0x0400281E RID: 10270
[Token(Token = "0x400281E")]
TriggerCollider,
// Token: 0x0400281F RID: 10271
[Token(Token = "0x400281F")]
EnemyPhysics,
// Token: 0x04002820 RID: 10272
[Token(Token = "0x4002820")]
DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics,
// Token: 0x04002821 RID: 10273
[Token(Token = "0x4002821")]
EnemyPhysicsIgnoreDynamicAndEnemyPhysics,
// Token: 0x04002822 RID: 10274
[Token(Token = "0x4002822")]
FirstPersonShadowCaster,
// Token: 0x04002823 RID: 10275
[Token(Token = "0x4002823")]
Decoration,
// Token: 0x04002824 RID: 10276
[Token(Token = "0x4002824")]
CachedView
}