Files
2026-04-08 23:40:05 +02:00

44 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200012A RID: 298
[Token(Token = "0x200012A")]
[StructLayout(3)]
public class EncounterSpotlightModel : MonoBehaviour
{
// Token: 0x17000127 RID: 295
// (get) Token: 0x060007BD RID: 1981 RVA: 0x00026158 File Offset: 0x00024358
// (set) Token: 0x060007BE RID: 1982 RVA: 0x00026178 File Offset: 0x00024378
[Token(Token = "0x17000127")]
public bool IKAGKELDMJH
{
[Token(Token = "0x60007BD")]
[Address(RVA = "0x1525830", Offset = "0x1524230", VA = "0x181525830")]
get
{
return this.lightShafts.activeSelf;
}
[Token(Token = "0x60007BE")]
[Address(RVA = "0x1525850", Offset = "0x1524250", VA = "0x181525850")]
set
{
this.lightShafts.SetActive(value);
}
}
// Token: 0x060007BF RID: 1983 RVA: 0x00026198 File Offset: 0x00024398
[Token(Token = "0x60007BF")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public EncounterSpotlightModel()
{
}
// Token: 0x040006F5 RID: 1781
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40006F5")]
[SerializeField]
private GameObject lightShafts;
}