100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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// Token: 0x020000CB RID: 203
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[Token(Token = "0x20000CB")]
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[StructLayout(3)]
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public class FadeOverDistance : MonoBehaviour
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{
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// Token: 0x06000561 RID: 1377 RVA: 0x0001B510 File Offset: 0x00019710
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[Token(Token = "0x6000561")]
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[Address(RVA = "0x16535D0", Offset = "0x1651FD0", VA = "0x1816535D0")]
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private void Awake()
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{
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Renderer component = base.GetComponent<Renderer>();
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this.CHEJPOIMMCK = component;
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int num = 0;
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if (component == num)
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{
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int num2 = 0;
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base.enabled = num2 != 0;
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}
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int num3 = Shader.PropertyToID("_TintColor");
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this.MAKGMLNANDH = num3;
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}
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// Token: 0x06000562 RID: 1378 RVA: 0x0001B554 File Offset: 0x00019754
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[Token(Token = "0x6000562")]
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[Address(RVA = "0x1653670", Offset = "0x1652070", VA = "0x181653670")]
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private void Update()
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{
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CameraRig instance = SingletonMonoBehaviour.Instance;
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int num = 0;
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if (instance != num)
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{
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Renderer chejpoimmck = this.CHEJPOIMMCK;
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int num2 = 0;
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if (chejpoimmck != num2)
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{
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Transform transform = base.transform;
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Transform transform2 = SingletonMonoBehaviour.Instance.CHLMFLCFGFL.transform;
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int num3 = 0;
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float num4 = this.minDistance;
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float num5 = this.maxDistance;
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float num6 = Mathf.InverseLerp(num4, num5, (float)num3);
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Renderer chejpoimmck2 = this.CHEJPOIMMCK;
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num4 = num6;
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Material material = chejpoimmck2.GetMaterial();
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float num7 = this.maxDistanceAlpha;
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float num8 = Mathf.SmoothStep(this.minDistanceAlpha, num7, num4);
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Renderer chejpoimmck3 = this.CHEJPOIMMCK;
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Material material2 = chejpoimmck3.GetMaterial();
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}
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}
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}
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// Token: 0x06000563 RID: 1379 RVA: 0x0001B610 File Offset: 0x00019810
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[Token(Token = "0x6000563")]
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[Address(RVA = "0x1653980", Offset = "0x1652380", VA = "0x181653980")]
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public FadeOverDistance()
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{
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}
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// Token: 0x040004A4 RID: 1188
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40004A4")]
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[SerializeField]
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private float maxDistance = 16f;
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// Token: 0x040004A5 RID: 1189
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40004A5")]
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[SerializeField]
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private float minDistance = 1f;
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// Token: 0x040004A6 RID: 1190
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40004A6")]
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[SerializeField]
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private float maxDistanceAlpha = 0.15f;
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// Token: 0x040004A7 RID: 1191
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40004A7")]
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[SerializeField]
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private float minDistanceAlpha = 1f;
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// Token: 0x040004A8 RID: 1192
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40004A8")]
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private Renderer CHEJPOIMMCK;
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// Token: 0x040004A9 RID: 1193
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40004A9")]
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private int MAKGMLNANDH;
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}
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