Files
2026-04-08 23:40:05 +02:00

171 lines
6.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000782 RID: 1922
[Token(Token = "0x2000782")]
[StructLayout(3)]
public static class HJMMPGAJCCN
{
// Token: 0x04003006 RID: 12294
[Token(Token = "0x4003006")]
public static readonly int NFJNOHFKOFM = Shader.PropertyToID("_MainTex");
// Token: 0x04003007 RID: 12295
[Token(Token = "0x4003007")]
public static readonly int FLGMILIBJGA = Shader.PropertyToID("_AO_Radius");
// Token: 0x04003008 RID: 12296
[Token(Token = "0x4003008")]
public static readonly int JGAODHFKBOH = Shader.PropertyToID("_AO_PowExponent");
// Token: 0x04003009 RID: 12297
[Token(Token = "0x4003009")]
public static readonly int HEDOAMHHALG = Shader.PropertyToID("_AO_Bias");
// Token: 0x0400300A RID: 12298
[Token(Token = "0x400300A")]
public static readonly int HDFNMPLLHIB = Shader.PropertyToID("_AO_Levels");
// Token: 0x0400300B RID: 12299
[Token(Token = "0x400300B")]
public static readonly int GIADEDHLJAM = Shader.PropertyToID("_AO_ThicknessDecay");
// Token: 0x0400300C RID: 12300
[Token(Token = "0x400300C")]
public static readonly int EGPCEMDFDDI = Shader.PropertyToID("_AO_BlurSharpness");
// Token: 0x0400300D RID: 12301
[Token(Token = "0x400300D")]
public static readonly int HBKGPCCBDAL = Shader.PropertyToID("_AO_BufDepthToLinearEye");
// Token: 0x0400300E RID: 12302
[Token(Token = "0x400300E")]
public static readonly int JCPCPKNIDOE = Shader.PropertyToID("_AO_CameraViewLeft");
// Token: 0x0400300F RID: 12303
[Token(Token = "0x400300F")]
public static readonly int GLHBKHPEINJ = Shader.PropertyToID("_AO_CameraViewRight");
// Token: 0x04003010 RID: 12304
[Token(Token = "0x4003010")]
public static readonly int IHHABMEFJKO = Shader.PropertyToID("_AO_ProjMatrixLeft");
// Token: 0x04003011 RID: 12305
[Token(Token = "0x4003011")]
public static readonly int HDPLBENONBB = Shader.PropertyToID("_AO_ProjMatrixRight");
// Token: 0x04003012 RID: 12306
[Token(Token = "0x4003012")]
public static readonly int NFJDGALPAGP = Shader.PropertyToID("_AO_InvViewProjMatrixLeft");
// Token: 0x04003013 RID: 12307
[Token(Token = "0x4003013")]
public static readonly int AHIOILFCOCI = Shader.PropertyToID("_AO_PrevViewProjMatrixLeft");
// Token: 0x04003014 RID: 12308
[Token(Token = "0x4003014")]
public static readonly int BOBJDDMHMNE = Shader.PropertyToID("_AO_PrevInvViewProjMatrixLeft");
// Token: 0x04003015 RID: 12309
[Token(Token = "0x4003015")]
public static readonly int BEOIDBGNNJL = Shader.PropertyToID("_AO_InvViewProjMatrixRight");
// Token: 0x04003016 RID: 12310
[Token(Token = "0x4003016")]
public static readonly int DGAABNJMEGB = Shader.PropertyToID("_AO_PrevViewProjMatrixRight");
// Token: 0x04003017 RID: 12311
[Token(Token = "0x4003017")]
public static readonly int FOIBFPOMOHO = Shader.PropertyToID("_AO_PrevInvViewProjMatrixRight");
// Token: 0x04003018 RID: 12312
[Token(Token = "0x4003018")]
public static readonly int EKALGPDPNBI = Shader.PropertyToID("_AO_GBufferNormals");
// Token: 0x04003019 RID: 12313
[Token(Token = "0x4003019")]
public static readonly int BINPIMOBABP = Shader.PropertyToID("_AO_Target_TexelSize");
// Token: 0x0400301A RID: 12314
[Token(Token = "0x400301A")]
public static readonly int EIHPOKAJPFA = Shader.PropertyToID("_AO_TemporalCurveAdj");
// Token: 0x0400301B RID: 12315
[Token(Token = "0x400301B")]
public static readonly int IEKNKIAOJGK = Shader.PropertyToID("_AO_TemporalMotionSensibility");
// Token: 0x0400301C RID: 12316
[Token(Token = "0x400301C")]
public static readonly int ADKLFPKBEBO = Shader.PropertyToID("_AO_CurrOcclusionDepth");
// Token: 0x0400301D RID: 12317
[Token(Token = "0x400301D")]
public static readonly int NBDJHGBMIMK = Shader.PropertyToID("_AO_CurrOcclusionDepth_TexelSize");
// Token: 0x0400301E RID: 12318
[Token(Token = "0x400301E")]
public static readonly int LOCDKMJNKMI = Shader.PropertyToID("_AO_TemporalAccumm");
// Token: 0x0400301F RID: 12319
[Token(Token = "0x400301F")]
public static readonly int KJLEAOLFEKJ = Shader.PropertyToID("_AO_TemporalDirections");
// Token: 0x04003020 RID: 12320
[Token(Token = "0x4003020")]
public static readonly int JLMMCECIBFB = Shader.PropertyToID("_AO_TemporalOffsets");
// Token: 0x04003021 RID: 12321
[Token(Token = "0x4003021")]
public static readonly int HFHCFAIINMB = Shader.PropertyToID("_AO_GBufferAlbedo");
// Token: 0x04003022 RID: 12322
[Token(Token = "0x4003022")]
public static readonly int MOHOMPAEFIG = Shader.PropertyToID("_AO_GBufferEmission");
// Token: 0x04003023 RID: 12323
[Token(Token = "0x4003023")]
public static readonly int EBHINBLECCP = Shader.PropertyToID("_AO_UVToView");
// Token: 0x04003024 RID: 12324
[Token(Token = "0x4003024")]
public static readonly int IDBFPOGOEHF = Shader.PropertyToID("_AO_HalfProjScale");
// Token: 0x04003025 RID: 12325
[Token(Token = "0x4003025")]
public static readonly int DHPPBEEFFCC = Shader.PropertyToID("_AO_FadeParams");
// Token: 0x04003026 RID: 12326
[Token(Token = "0x4003026")]
public static readonly int BJGNAMMJAMI = Shader.PropertyToID("_AO_FadeValues");
// Token: 0x04003027 RID: 12327
[Token(Token = "0x4003027")]
public static readonly int PKBKMPDGCHH = Shader.PropertyToID("_AO_FadeToTint");
// Token: 0x04003028 RID: 12328
[Token(Token = "0x4003028")]
public static readonly int FDLBPCGALMO = Shader.PropertyToID("_AO_CurrMotionIntensity");
// Token: 0x04003029 RID: 12329
[Token(Token = "0x4003029")]
public static readonly int KOKKODFJFFD = Shader.PropertyToID("_AO_CurrDepthSource_TexelSize");
// Token: 0x0400302A RID: 12330
[Token(Token = "0x400302A")]
public static readonly int GFNGCGLICKB = Shader.PropertyToID("_AO_CurrDepthSource");
// Token: 0x0400302B RID: 12331
[Token(Token = "0x400302B")]
public static readonly int KNBOBDFHANI = Shader.PropertyToID("_AO_CurrMotionIntensity_TexelSize");
// Token: 0x0400302C RID: 12332
[Token(Token = "0x400302C")]
public static readonly int CEKNOLBAPOE = Shader.PropertyToID("_AO_SourceDepthMipmap");
// Token: 0x0400302D RID: 12333
[Token(Token = "0x400302D")]
public static readonly int AGGNIONJANH = Shader.PropertyToID("_AO_Source_TexelSize");
}