36 lines
987 B
C#
36 lines
987 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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// Token: 0x02000136 RID: 310
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[Token(Token = "0x2000136")]
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[Serializable]
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[StructLayout(0, Size = 20)]
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public struct PlayerCombatUISettings
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{
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// Token: 0x04000735 RID: 1845
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000735")]
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public bool LocalPlayerUISupported;
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// Token: 0x04000736 RID: 1846
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1")]
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[Token(Token = "0x4000736")]
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public bool OpponentUISupported;
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// Token: 0x04000737 RID: 1847
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2")]
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[Token(Token = "0x4000737")]
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public bool TeammateUISupported;
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// Token: 0x04000738 RID: 1848
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x3")]
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[Token(Token = "0x4000738")]
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public bool TeammateUIAlwaysVisible;
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// Token: 0x04000739 RID: 1849
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000739")]
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public bool OpponentUIAlwaysVisible;
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}
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