Files
2026-04-08 23:40:05 +02:00

168 lines
5.7 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Avatar;
using RecRoom.Avatar.Outfit;
using UnityEngine;
// Token: 0x0200033B RID: 827
[Token(Token = "0x200033B")]
[SelectionBase]
[StructLayout(3)]
public class PlayerDisplayPoser : MonoBehaviour
{
// Token: 0x17000419 RID: 1049
// (get) Token: 0x06001913 RID: 6419 RVA: 0x00067934 File Offset: 0x00065B34
[Token(Token = "0x17000419")]
public PlayerAvatarDisplay EALPGGEFKIC
{
[Token(Token = "0x6001913")]
[Address(RVA = "0x3C1240", Offset = "0x3BFC40", VA = "0x1803C1240")]
get
{
return this.playerAvatarDisplay;
}
}
// Token: 0x06001914 RID: 6420 RVA: 0x00067948 File Offset: 0x00065B48
[Token(Token = "0x6001914")]
[Address(RVA = "0xFDD1B0", Offset = "0xFDBBB0", VA = "0x180FDD1B0")]
private void Awake()
{
PlayerDisplayPoser.HandState leftHandState = this.LeftHandState;
PlayerAvatarDisplay playerAvatarDisplay = this.playerAvatarDisplay;
bool thumbsUpActive = leftHandState.ThumbsUpActive;
int num = 0;
playerAvatarDisplay.SetThumbsUpActive((PlayerHand.PLLIKAOIPHP)num, thumbsUpActive);
PlayerDisplayPoser.HandState rightHandState = this.RightHandState;
PlayerAvatarDisplay playerAvatarDisplay2 = this.playerAvatarDisplay;
bool thumbsUpActive2 = rightHandState.ThumbsUpActive;
playerAvatarDisplay2.SetThumbsUpActive(PlayerHand.PLLIKAOIPHP.Right, thumbsUpActive2);
PlayerDisplayPoser.HandState leftHandState2 = this.LeftHandState;
PlayerAvatarDisplay playerAvatarDisplay3 = this.playerAvatarDisplay;
float openClose = leftHandState2.OpenClose;
int num2 = 0;
playerAvatarDisplay3.SetHandOpenClosedAxis((PlayerHand.PLLIKAOIPHP)num2, openClose);
PlayerDisplayPoser.HandState rightHandState2 = this.RightHandState;
PlayerAvatarDisplay playerAvatarDisplay4 = this.playerAvatarDisplay;
float openClose2 = rightHandState2.OpenClose;
playerAvatarDisplay4.SetHandOpenClosedAxis(PlayerHand.PLLIKAOIPHP.Right, openClose2);
PlayerDisplayPoser.HandState leftHandState3 = this.LeftHandState;
PlayerAvatarDisplay playerAvatarDisplay5 = this.playerAvatarDisplay;
PlayerAvatarDisplay.PEBAFDPLJBC handVisualState = leftHandState3.HandVisualState;
int num3 = 0;
bool flag = playerAvatarDisplay5.SetHandVisualState((PlayerHand.PLLIKAOIPHP)num3, handVisualState);
PlayerDisplayPoser.HandState rightHandState3 = this.RightHandState;
PlayerAvatarDisplay playerAvatarDisplay6 = this.playerAvatarDisplay;
PlayerAvatarDisplay.PEBAFDPLJBC handVisualState2 = rightHandState3.HandVisualState;
bool flag2 = playerAvatarDisplay6.SetHandVisualState(PlayerHand.PLLIKAOIPHP.Right, handVisualState2);
}
// Token: 0x06001915 RID: 6421 RVA: 0x00067A38 File Offset: 0x00065C38
[Token(Token = "0x6001915")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public PlayerDisplayPoser()
{
}
// Token: 0x04001372 RID: 4978
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001372")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
private PlayerAvatarDisplay playerAvatarDisplay;
// Token: 0x04001373 RID: 4979
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001373")]
public Transform Head;
// Token: 0x04001374 RID: 4980
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001374")]
public Transform Torso;
// Token: 0x04001375 RID: 4981
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001375")]
public Transform LeftHand;
// Token: 0x04001376 RID: 4982
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001376")]
public Transform RightHand;
// Token: 0x04001377 RID: 4983
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001377")]
public PlayerDisplayPoser.HandState LeftHandState;
// Token: 0x04001378 RID: 4984
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001378")]
public PlayerDisplayPoser.HandState RightHandState;
// Token: 0x04001379 RID: 4985
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001379")]
public OutfitPrefab hairPrefab;
// Token: 0x0400137A RID: 4986
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x400137A")]
public OutfitPrefab hatPrefab;
// Token: 0x0400137B RID: 4987
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400137B")]
public OutfitPrefab HeadAccessory;
// Token: 0x0400137C RID: 4988
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x400137C")]
public OutfitPrefab torsoPrefab;
// Token: 0x0400137D RID: 4989
[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x400137D")]
public OutfitPrefab accessoryPrefab;
// Token: 0x0400137E RID: 4990
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x400137E")]
public OutfitPrefab LeftGlove;
// Token: 0x0400137F RID: 4991
[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x400137F")]
public OutfitPrefab RightGlove;
// Token: 0x0200033C RID: 828
[Token(Token = "0x200033C")]
[Serializable]
public class HandState
{
// Token: 0x06001916 RID: 6422 RVA: 0x00067A4C File Offset: 0x00065C4C
[Token(Token = "0x6001916")]
[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
public HandState()
{
}
// Token: 0x04001380 RID: 4992
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001380")]
public float OpenClose;
// Token: 0x04001381 RID: 4993
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001381")]
public bool ThumbsUpActive;
// Token: 0x04001382 RID: 4994
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001382")]
public PlayerAvatarDisplay.PEBAFDPLJBC HandVisualState;
}
}