Files
2026-04-08 23:40:05 +02:00

63 lines
1.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.AGUI
{
// Token: 0x0200241D RID: 9245
[Token(Token = "0x200241D")]
[StructLayout(3)]
public class PlayerHandToolUIInteraction : PlayerHandUIInteraction
{
// Token: 0x0601002D RID: 65581 RVA: 0x003BF724 File Offset: 0x003BD924
[Token(Token = "0x601002D")]
[Address(RVA = "0x14E03F0", Offset = "0x14DEDF0", VA = "0x1814E03F0")]
private void Awake()
{
ToolMenuProjector componentInParent = base.GetComponentInParent<ToolMenuProjector>();
this.NIBFIOOMHNC = componentInParent;
}
// Token: 0x0601002E RID: 65582 RVA: 0x003BF740 File Offset: 0x003BD940
[Token(Token = "0x601002E")]
[Address(RVA = "0x14E0430", Offset = "0x14DEE30", VA = "0x1814E0430", Slot = "4")]
public override void OnHandOverlapChanged(PlayerHand hand, bool isIn)
{
int num = 0;
if (hand != num)
{
ToolMenuProjector nibfioomhnc = this.NIBFIOOMHNC;
int num2 = 0;
if (nibfioomhnc != num2)
{
if (isIn && base.BJIPCLFGBOE && (this.NIBFIOOMHNC.<MBFGOCOFHHM>k__BackingField.<PBCNKLKCIHJ>k__BackingField != hand || !this.NIBFIOOMHNC.JJONDJEBBLD))
{
GameObject gameObject = base.gameObject;
int num3 = 0;
hand.AddIntersectingUIRegion(gameObject, num3 != 0);
return;
}
GameObject gameObject2 = base.gameObject;
int num4 = 0;
hand.RemoveIntersectingUIRegion(gameObject2, num4 != 0);
return;
}
}
base.OnHandOverlapChanged(hand, isIn);
}
// Token: 0x0601002F RID: 65583 RVA: 0x003BF7DC File Offset: 0x003BD9DC
[Token(Token = "0x601002F")]
[Address(RVA = "0x14E05F0", Offset = "0x14DEFF0", VA = "0x1814E05F0")]
public PlayerHandToolUIInteraction()
{
}
// Token: 0x0400AA0F RID: 43535
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400AA0F")]
private ToolMenuProjector NIBFIOOMHNC;
}
}