Files
2026-04-08 23:40:05 +02:00

39 lines
1.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Activities.BattleRoyale
{
// Token: 0x020026F0 RID: 9968
[Token(Token = "0x20026F0")]
[Serializable]
[StructLayout(0, Size = 24)]
public struct PlayerRankPositionSettings
{
// Token: 0x0400B91D RID: 47389
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400B91D")]
[Tooltip("An additional space to add to each player's local name height, offset by rank")]
public float spaceBetweenRanks;
// Token: 0x0400B91E RID: 47390
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400B91E")]
[Tooltip("Spacing to add between player's in rank 2 and 3 (to help distinguish top positions)")]
public float spaceBetweenSecondAndThirdRank;
// Token: 0x0400B91F RID: 47391
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x400B91F")]
[Tooltip("Spacing to add between player's in rank 1 and 2 (to help distinguish top positions)")]
public float spaceBetweenFirstAndSecondRank;
// Token: 0x0400B920 RID: 47392
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x400B920")]
[Tooltip("Default position for player's name relative to its token parent")]
public Vector3 defaultPlayerNameLocalPosition;
}
}