83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools.MakerPenTools
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{
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// Token: 0x020025B9 RID: 9657
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[Token(Token = "0x20025B9")]
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[StructLayout(3)]
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public class ShapeContainerPivot : MonoBehaviour
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{
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// Token: 0x06010BAD RID: 68525 RVA: 0x003EF080 File Offset: 0x003ED280
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[Token(Token = "0x6010BAD")]
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[Address(RVA = "0x12CB760", Offset = "0x12CA160", VA = "0x1812CB760")]
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private void MGMMAEIGKFD(GameObject NLNHFEEMFBN, Color GJAINANBOCB)
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{
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Renderer[] componentsInChildren = NLNHFEEMFBN.GetComponentsInChildren<Renderer>();
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int num = 0;
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int num2 = 0;
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int length = componentsInChildren.Length;
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if (num < length)
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{
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Renderer renderer = componentsInChildren[num2];
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Material[] materialArray = renderer.GetMaterialArray();
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int num3 = 0;
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if (num3 < materialArray.Length)
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{
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Material material = materialArray[num3];
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Color color;
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float a = color.a;
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GJAINANBOCB.r = a;
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throw new ArrayTypeMismatchException();
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}
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renderer.SetMaterialArray(materialArray);
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num2++;
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}
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}
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// Token: 0x06010BAE RID: 68526 RVA: 0x003EF108 File Offset: 0x003ED308
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[Token(Token = "0x6010BAE")]
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[Address(RVA = "0x12CB910", Offset = "0x12CA310", VA = "0x1812CB910")]
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private void Start()
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{
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GameObject gameObject = this.xAxis;
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GameObject gameObject2 = this.yAxis;
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GameObject gameObject3 = this.zAxis;
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GameObject gameObject4 = this.center;
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}
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// Token: 0x06010BAF RID: 68527 RVA: 0x003EF138 File Offset: 0x003ED338
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[Token(Token = "0x6010BAF")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public ShapeContainerPivot()
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{
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}
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// Token: 0x0400B1F6 RID: 45558
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400B1F6")]
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[SerializeField]
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private GameObject xAxis;
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// Token: 0x0400B1F7 RID: 45559
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400B1F7")]
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[SerializeField]
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private GameObject yAxis;
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// Token: 0x0400B1F8 RID: 45560
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400B1F8")]
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[SerializeField]
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private GameObject zAxis;
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// Token: 0x0400B1F9 RID: 45561
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400B1F9")]
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[SerializeField]
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private GameObject center;
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}
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}
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