62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.VFX
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{
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// Token: 0x02001FEA RID: 8170
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[Token(Token = "0x2001FEA")]
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[StructLayout(3)]
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public class DecalSpawningParticleSystem : MonoBehaviour
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{
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// Token: 0x0600E26E RID: 57966 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x600E26E")]
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[Address(RVA = "0x13248B0", Offset = "0x13232B0", VA = "0x1813248B0")]
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private void OnParticleCollision(GameObject HPKICPNGMDJ)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600E26F RID: 57967 RVA: 0x0035DE34 File Offset: 0x0035C034
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[Token(Token = "0x600E26F")]
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[Address(RVA = "0x1324B50", Offset = "0x1323550", VA = "0x181324B50")]
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public DecalSpawningParticleSystem()
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{
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Color white = Color.white;
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List<ParticleCollisionEvent> list = new List();
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this.DOLCNGCEGGP = list;
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base..ctor();
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}
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// Token: 0x04009468 RID: 37992
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[Token(Token = "0x4009468")]
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private const int HHNMHKFBLLO = 5;
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// Token: 0x04009469 RID: 37993
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009469")]
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[SerializeField]
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private ImpactDecal collisionImpactDecalPrefab;
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// Token: 0x0400946A RID: 37994
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400946A")]
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[SerializeField]
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private Color decalColor;
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// Token: 0x0400946B RID: 37995
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400946B")]
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[SerializeField]
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[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
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private ParticleSystem collideableParticleSystem;
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// Token: 0x0400946C RID: 37996
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400946C")]
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private List<ParticleCollisionEvent> DOLCNGCEGGP;
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}
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}
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