104 lines
3.8 KiB
C#
104 lines
3.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000677 RID: 1655
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[Token(Token = "0x2000677")]
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[Serializable]
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[StructLayout(3)]
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public class RenderFogSettings
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{
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// Token: 0x06002FD2 RID: 12242 RVA: 0x000C6A68 File Offset: 0x000C4C68
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[Token(Token = "0x6002FD2")]
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[Address(RVA = "0x17F4E60", Offset = "0x17F3860", VA = "0x1817F4E60")]
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public static void BFILCAHGMIO()
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{
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RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
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bool fog = RenderSettings.fog;
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renderFogSettings.FogEnabled = fog;
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RenderFogSettings renderFogSettings2 = RenderFogSettings.sceneDefaultFogSettings;
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Color fogColor = RenderSettings.fogColor;
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RenderFogSettings renderFogSettings3 = RenderFogSettings.sceneDefaultFogSettings;
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FogMode fogMode = RenderSettings.fogMode;
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renderFogSettings3.FogMode = fogMode;
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RenderFogSettings renderFogSettings4 = RenderFogSettings.sceneDefaultFogSettings;
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float fogStartDistance = RenderSettings.fogStartDistance;
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renderFogSettings4.FogStartDistance = fogStartDistance;
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RenderFogSettings renderFogSettings5 = RenderFogSettings.sceneDefaultFogSettings;
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float fogEndDistance = RenderSettings.fogEndDistance;
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renderFogSettings5.FogEndDistance = fogEndDistance;
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RenderFogSettings renderFogSettings6 = RenderFogSettings.sceneDefaultFogSettings;
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float fogDensity = RenderSettings.fogDensity;
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renderFogSettings6.FogDensity = fogDensity;
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}
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// Token: 0x06002FD3 RID: 12243 RVA: 0x000C6B08 File Offset: 0x000C4D08
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[Token(Token = "0x6002FD3")]
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[Address(RVA = "0x17F5000", Offset = "0x17F3A00", VA = "0x1817F5000")]
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public static void PCOCIGCGGAI()
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{
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RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
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RenderSettings.fog = renderFogSettings.FogEnabled;
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RenderSettings.fogColor = renderFogSettings.FogColor;
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RenderSettings.fogMode = renderFogSettings.FogMode;
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RenderSettings.fogStartDistance = renderFogSettings.FogStartDistance;
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RenderSettings.fogEndDistance = renderFogSettings.FogEndDistance;
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RenderSettings.fogDensity = renderFogSettings.FogDensity;
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}
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// Token: 0x06002FD4 RID: 12244 RVA: 0x000C6B64 File Offset: 0x000C4D64
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[Token(Token = "0x6002FD4")]
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[Address(RVA = "0x17F4F90", Offset = "0x17F3990", VA = "0x1817F4F90")]
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public static void KLJJEEOCIIG(RenderFogSettings GHGBPMPLLBK)
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{
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RenderSettings.fog = GHGBPMPLLBK.FogEnabled;
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RenderSettings.fogColor = GHGBPMPLLBK.FogColor;
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RenderSettings.fogMode = GHGBPMPLLBK.FogMode;
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RenderSettings.fogStartDistance = GHGBPMPLLBK.FogStartDistance;
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RenderSettings.fogEndDistance = GHGBPMPLLBK.FogEndDistance;
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RenderSettings.fogDensity = GHGBPMPLLBK.FogDensity;
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}
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// Token: 0x06002FD5 RID: 12245 RVA: 0x000C6BBC File Offset: 0x000C4DBC
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[Token(Token = "0x6002FD5")]
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[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
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public RenderFogSettings()
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{
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}
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// Token: 0x04002929 RID: 10537
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[Token(Token = "0x4002929")]
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private static RenderFogSettings sceneDefaultFogSettings = new RenderFogSettings();
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// Token: 0x0400292A RID: 10538
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400292A")]
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public bool FogEnabled;
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// Token: 0x0400292B RID: 10539
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400292B")]
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public Color FogColor;
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// Token: 0x0400292C RID: 10540
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400292C")]
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public FogMode FogMode;
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// Token: 0x0400292D RID: 10541
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400292D")]
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public float FogStartDistance;
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// Token: 0x0400292E RID: 10542
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400292E")]
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public float FogEndDistance;
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// Token: 0x0400292F RID: 10543
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400292F")]
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public float FogDensity;
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}
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