50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001C3 RID: 451
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[Token(Token = "0x20001C3")]
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[StructLayout(3)]
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public class ShippingContainer : MonoBehaviour
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{
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// Token: 0x17000234 RID: 564
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// (get) Token: 0x06000E0D RID: 3597 RVA: 0x0003CC7C File Offset: 0x0003AE7C
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[Token(Token = "0x17000234")]
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public bool CKCMDJLKLDI
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{
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[Token(Token = "0x6000E0D")]
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[Address(RVA = "0x104F500", Offset = "0x104DF00", VA = "0x18104F500")]
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get
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{
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MeshRenderer[] array = this.lodRenderers;
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Func<MeshRenderer, bool> <>9__3_ = ShippingContainer.<>c.<>9__3_0;
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if (<>9__3_ == 0)
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{
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ShippingContainer.<>c.<>9__3_0 = (MeshRenderer rend) => rend.enabled;
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}
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return Enumerable.Any<MeshRenderer>(array, <>9__3_);
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}
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}
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// Token: 0x06000E0E RID: 3598 RVA: 0x0003CCB8 File Offset: 0x0003AEB8
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[Token(Token = "0x6000E0E")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public ShippingContainer()
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{
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}
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// Token: 0x04000B16 RID: 2838
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000B16")]
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[SerializeField]
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public GameObject[] partRoots;
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// Token: 0x04000B17 RID: 2839
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000B17")]
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[SerializeField]
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public MeshRenderer[] lodRenderers;
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}
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