Files
2026-04-08 23:40:05 +02:00

50 lines
1.3 KiB
C#

using System;
using System.Linq;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001C3 RID: 451
[Token(Token = "0x20001C3")]
[StructLayout(3)]
public class ShippingContainer : MonoBehaviour
{
// Token: 0x17000234 RID: 564
// (get) Token: 0x06000E0D RID: 3597 RVA: 0x0003CC7C File Offset: 0x0003AE7C
[Token(Token = "0x17000234")]
public bool CKCMDJLKLDI
{
[Token(Token = "0x6000E0D")]
[Address(RVA = "0x104F500", Offset = "0x104DF00", VA = "0x18104F500")]
get
{
MeshRenderer[] array = this.lodRenderers;
Func<MeshRenderer, bool> <>9__3_ = ShippingContainer.<>c.<>9__3_0;
if (<>9__3_ == 0)
{
ShippingContainer.<>c.<>9__3_0 = (MeshRenderer rend) => rend.enabled;
}
return Enumerable.Any<MeshRenderer>(array, <>9__3_);
}
}
// Token: 0x06000E0E RID: 3598 RVA: 0x0003CCB8 File Offset: 0x0003AEB8
[Token(Token = "0x6000E0E")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public ShippingContainer()
{
}
// Token: 0x04000B16 RID: 2838
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000B16")]
[SerializeField]
public GameObject[] partRoots;
// Token: 0x04000B17 RID: 2839
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000B17")]
[SerializeField]
public MeshRenderer[] lodRenderers;
}