88 lines
2.4 KiB
C#
88 lines
2.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000030 RID: 48
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[Token(Token = "0x2000030")]
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[StructLayout(3)]
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public class TimerText : MonoBehaviour
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{
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// Token: 0x06000175 RID: 373 RVA: 0x000082E8 File Offset: 0x000064E8
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[Token(Token = "0x6000175")]
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[Address(RVA = "0xFB86C0", Offset = "0xFB70C0", VA = "0x180FB86C0")]
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private void Start()
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{
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int num = 0;
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this.JECPIKHBMEH((float)num);
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GameManager instance = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG;
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this.ONLEICCNNBI = instance;
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Action<float> action = new Action(this.GAJIJLPDHNI);
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IDisposable disposable = ScheduledUpdateMonoBehaviourExtensions.UpdateAtRate(this, 3f, action);
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}
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// Token: 0x06000176 RID: 374 RVA: 0x00008328 File Offset: 0x00006528
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[Token(Token = "0x6000176")]
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[Address(RVA = "0xFB8520", Offset = "0xFB6F20", VA = "0x180FB8520")]
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private void GAJIJLPDHNI(float POGAEJIEPIM)
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{
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int num = 0;
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GameManager onleiccnnbi = this.ONLEICCNNBI;
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int num2 = 0;
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if (onleiccnnbi != num2)
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{
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float displayTime = this.ONLEICCNNBI.<CKMDCGICHND>k__BackingField.DisplayTime;
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}
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this.JECPIKHBMEH((float)num);
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}
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// Token: 0x06000177 RID: 375 RVA: 0x00008368 File Offset: 0x00006568
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[Token(Token = "0x6000177")]
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[Address(RVA = "0xFB85D0", Offset = "0xFB6FD0", VA = "0x180FB85D0")]
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private void JECPIKHBMEH(float PEDLDEMNAAD)
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{
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string text = PEDLDEMNAAD.OEFBEJEPLHM();
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Text[] array = this.timerTexts;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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string text2 = array[num].text;
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num++;
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}
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TextMesh[] array2 = this.timerTextMeshes;
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int length2 = array2.Length;
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if (num < length2)
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{
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array2[num].text = text;
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num++;
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}
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}
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// Token: 0x06000178 RID: 376 RVA: 0x000083D0 File Offset: 0x000065D0
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[Token(Token = "0x6000178")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public TimerText()
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{
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}
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// Token: 0x0400015A RID: 346
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400015A")]
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[SerializeField]
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private TextMesh[] timerTextMeshes;
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// Token: 0x0400015B RID: 347
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400015B")]
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[SerializeField]
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private Text[] timerTexts;
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// Token: 0x0400015C RID: 348
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400015C")]
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private GameManager ONLEICCNNBI;
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}
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