82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A1 RID: 417
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[Token(Token = "0x20001A1")]
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[StructLayout(3)]
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public class TriggerSound : MonoBehaviour
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{
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// Token: 0x06000D1C RID: 3356 RVA: 0x0003A074 File Offset: 0x00038274
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[Token(Token = "0x6000D1C")]
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[Address(RVA = "0x18968B0", Offset = "0x18952B0", VA = "0x1818968B0")]
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private void OnTriggerEnter(Collider HPKICPNGMDJ)
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{
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if (this.AudioToPlay != (ulong)0L)
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{
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float time = Time.time;
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RecRoomAudioClip audioToPlay = this.AudioToPlay;
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if (this.Play2D)
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{
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int num = 0;
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SFXAudioSource sfxaudioSource = AudioManager.Play2DSFX(audioToPlay, num);
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}
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Transform transform = base.transform;
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int num2 = 0;
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int num3 = 0;
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SFXAudioSource sfxaudioSource2 = AudioManager.Play3DSFX(audioToPlay, transform, num3, num2);
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float time2 = Time.time;
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this.NCJEECDMOAN = time2;
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}
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}
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// Token: 0x06000D1D RID: 3357 RVA: 0x0003A0E0 File Offset: 0x000382E0
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[Token(Token = "0x6000D1D")]
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[Address(RVA = "0x18967F0", Offset = "0x18951F0", VA = "0x1818967F0")]
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private void GNHKMDJHFEE()
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{
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RecRoomAudioClip audioToPlay = this.AudioToPlay;
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if (this.Play2D)
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{
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int num = 0;
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SFXAudioSource sfxaudioSource = AudioManager.Play2DSFX(audioToPlay, num);
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return;
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}
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Transform transform = base.transform;
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int num2 = 0;
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int num3 = 0;
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SFXAudioSource sfxaudioSource2 = AudioManager.Play3DSFX(audioToPlay, transform, num3, num2);
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}
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// Token: 0x06000D1E RID: 3358 RVA: 0x0003A124 File Offset: 0x00038324
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[Token(Token = "0x6000D1E")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public TriggerSound()
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{
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}
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// Token: 0x04000A3B RID: 2619
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000A3B")]
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[SerializeField]
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private RecRoomAudioClip AudioToPlay;
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// Token: 0x04000A3C RID: 2620
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000A3C")]
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[SerializeField]
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private bool Play2D;
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// Token: 0x04000A3D RID: 2621
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000A3D")]
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[SerializeField]
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private float RetriggerCooldown;
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// Token: 0x04000A3E RID: 2622
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000A3E")]
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private float NCJEECDMOAN;
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}
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