41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace VRPanorama
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{
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// Token: 0x0200076D RID: 1901
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[Token(Token = "0x200076D")]
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[StructLayout(3)]
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public class VRBuilderScript : MonoBehaviour
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{
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// Token: 0x060036CC RID: 14028 RVA: 0x000E63D8 File Offset: 0x000E45D8
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[Token(Token = "0x60036CC")]
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[Address(RVA = "0x1A046B0", Offset = "0x1A030B0", VA = "0x181A046B0")]
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public void BuildObject()
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{
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GameObject gameObject = this.obj;
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float z = this.spawnPoint.z;
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Quaternion identity = Quaternion.identity;
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}
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// Token: 0x060036CD RID: 14029 RVA: 0x000E6400 File Offset: 0x000E4600
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[Token(Token = "0x60036CD")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public VRBuilderScript()
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{
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}
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// Token: 0x04002EF8 RID: 12024
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002EF8")]
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public GameObject obj;
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// Token: 0x04002EF9 RID: 12025
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002EF9")]
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public Vector3 spawnPoint;
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}
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}
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